Chris Posted September 10, 2025 Posted September 10, 2025 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Changes: Biters, Zombies and Reapers should now spawn with 0% Time Units. This means if they are spawned during the player's turn (e.g. Biters spawned from overwatch fire), you don't have to worry about them attacking your units until the end of your turn. Made the keybindings for the tactical combat "Soldier Rotate" and "Interact With " editable, as currently both are bound to RMB. Bugfixes: Fixed a crash related to the Cyberdrones. Fixed an AI hang that could occur after an AI unit fell from a collapsed floor. Fixed an AI hang that could occur if two enemy units got stuck on the same tile. Fixed being unable to build Advanced Gauss Weapons after running the engineering upgrade project (only existing weapons were being upgraded, not future ones). 1 Quote
Skitso Posted September 10, 2025 Posted September 10, 2025 Dont't nerf biters. I could see the intial hit damage lowered, but otherwise they are very rarely a threat even with the TU's. 1 Quote
ih8california Posted September 10, 2025 Posted September 10, 2025 Yeah i would rather see the range of the launcher nerfed but it spawns an additional 1-2 biters. 2 Quote
gG-Unknown Posted September 10, 2025 Posted September 10, 2025 (edited) 4 hours ago, Skitso said: Dont't nerf biters. I could see the intial hit damage lowered, but otherwise they are very rarely a threat even with the TU's. Exactly. Fully agree. Biters should work as a distraction by overwhelm opponent by numbers (insect style), so the owner (leader of the swarm) can do real dmg. Lower the biters dmg, dont nerf TU. You can even buff bitter launcher for faster fire, or add another fire-mod for 3 shoot burst. Also, change biter launcher from direct fire into ballistic curve (grenade launcher) a) it is more realistic use indirect shoot mode as acceleration is lower, therefore survival of a live alien-bullet is higher b) aliens have no weapons which use indirect fire, so it would be nice to have at least one Edited September 10, 2025 by gG-Unknown 2 Quote
Chris Posted September 10, 2025 Author Posted September 10, 2025 Whatever the eventual changes to Biters are, the reasons for this particular nerf are still valid. Soldiers are frequently hit by Biters during overwatch fire, and if that happens then if they perform any action (including moving) then they're liable to be attacked by the Biter because it spawns with enough TU to reaction attack immediately. It's silly to have a situation where the optimal course of action can be to do nothing with your remaining TU (i.e. don't try to deal with the threat) so you don't eat an extra melee attack. Plus if we're spawning a unit mid-way through a turn, I think it's only fair to give the player the rest of their turn to deal with it before it starts attacking them. Quote
Skitso Posted September 10, 2025 Posted September 10, 2025 37 minutes ago, Chris said: Whatever the eventual changes to Biters are, the reasons for this particular nerf are still valid. Soldiers are frequently hit by Biters during overwatch fire, and if that happens then if they perform any action (including moving) then they're liable to be attacked by the Biter because it spawns with enough TU to reaction attack immediately. It's silly to have a situation where the optimal course of action can be to do nothing with your remaining TU (i.e. don't try to deal with the threat) so you don't eat an extra melee attack. Plus if we're spawning a unit mid-way through a turn, I think it's only fair to give the player the rest of their turn to deal with it before it starts attacking them. Yeah, I've infact been annoyed by this behaviour, so I can see this change preventing some frustration. That said, I hope to see changes to how Biters/Biter Launcher works: less direct damage but also lower TU cost to fire the launcher. More biters that are not so dangerous would be fun. Also consider changing it to grenade launcher style. It just makes more sense. Quote
gG-Unknown Posted September 10, 2025 Posted September 10, 2025 (edited) 2 hours ago, Skitso said: Yeah, I've infact been annoyed by this behaviour, so I can see this change preventing some frustration. That said, I hope to see changes to how Biters/Biter Launcher works: less direct damage but also lower TU cost to fire the launcher. More biters that are not so dangerous would be fun. Also consider changing it to grenade launcher style. It just makes more sense. You said, that you dont know why anyone would use a knife. ... well, if our recommendation happens, then you will know for sure Edited September 10, 2025 by gG-Unknown 1 Quote
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