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Posted (edited)

Tooltip Error: The "Demolition Charge" tool tip refers to itself as a "Demolition Grenade"


UX: Unsure if bug or intended, but the Space bar appears to have two shortcut functions in the strategic layer. It will both change the speed to the lowest (essentially pausing) and centers the camera. Intuitively, i believe it should only pause the clock.


Combat Pathing: Pathing Error when selecting an area on a lower plane to a cliff that is present. May be due to fog of war obscuring what's a valid path, unsure. See screenshot, hard to tell but my cursor is on the plane BELLOW the floor.


Mission Reward: I did a mission to ambush 3 cleaner trucks. I think i was support to get $100 000 per truck, but i did not receive anything. The trucks were not damaged.

Found some supplies in my storeroom that could be sold. This is where the reward was. Might need to make this clearer somehow.

Screenshot_20250830_161639.png

Edited by Vicus
Posted
On 8/30/2025 at 4:19 PM, Vicus said:

Tooltip Error: The "Demolition Charge" tool tip refers to itself as a "Demolition Grenade"


UX: Unsure if bug or intended, but the Space bar appears to have two shortcut functions in the strategic layer. It will both change the speed to the lowest (essentially pausing) and centers the camera. Intuitively, i believe it should only pause the clock.


Combat Pathing: Pathing Error when selecting an area on a lower plane to a cliff that is present. May be due to fog of war obscuring what's a valid path, unsure. See screenshot, hard to tell but my cursor is on the plane BELLOW the floor.


Mission Reward: I did a mission to ambush 3 cleaner trucks. I think i was support to get $100 000 per truck, but i did not receive anything. The trucks were not damaged.

Found some supplies in my storeroom that could be sold. This is where the reward was. Might need to make this clearer somehow.

Screenshot_20250830_161639.png

Thanks for taking the time to post a bug report!

Spacebar doing two things at once -  We'll look into this

Weird pathing - Yup, this is caused by fog of war, not sure if it's a bug but will bring it up with the rest of the team.

Cleaner ambush money reward - Yeah, this one has been brought up every now and then, we'll tackle it eventually but unfortunately there's no quick solution for it as of now.

Posted
On 8/30/2025 at 9:19 AM, Vicus said:

Tooltip Error: The "Demolition Charge" tool tip refers to itself as a "Demolition Grenade"


UX: Unsure if bug or intended, but the Space bar appears to have two shortcut functions in the strategic layer. It will both change the speed to the lowest (essentially pausing) and centers the camera. Intuitively, i believe it should only pause the clock.


Combat Pathing: Pathing Error when selecting an area on a lower plane to a cliff that is present. May be due to fog of war obscuring what's a valid path, unsure. See screenshot, hard to tell but my cursor is on the plane BELLOW the floor.


Mission Reward: I did a mission to ambush 3 cleaner trucks. I think i was support to get $100 000 per truck, but i did not receive anything. The trucks were not damaged.

Found some supplies in my storeroom that could be sold. This is where the reward was. Might need to make this clearer somehow.

Screenshot_20250830_161639.png

Thanks. For the Geoscape speed, if you just want to change speed without centring the camera you can press F1.

For the combat pathing, you don't happen to have a save, do you? It's fine if not. I'm guessing the unit is trying to run off the edge of the map in order to get underneath the cliff or something.

I'll fix the tooltip error.

Posted
22 hours ago, Chris said:

Thanks. For the Geoscape speed, if you just want to change speed without centring the camera you can press F1.

For the combat pathing, you don't happen to have a save, do you? It's fine if not. I'm guessing the unit is trying to run off the edge of the map in order to get underneath the cliff or something.

I'll fix the tooltip error.

For the pathing, those saves would be overwritten by now. 

That said, now I've played a bit more, i think it's just a quirk of attempting to path through unseen territory. Not sure there's a better way to approach it, as the alternative would be for pathing to take into account unseen level geometry, which is probably not intended.

This was just a rather confusing instance of it, due to the vertically of this area.

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