Sathra Posted May 14, 2013 Share Posted May 14, 2013 (edited) Its that time again. Few differences, but I'll try to make a more complete changelog Changes: -Grenades range reduced to 15 -Flashbang suppression increased to 200 -The various weapon changes from the previous mods (With some differences, mostly increased accuracy for the later sniper rifles and reductions to the rifles). So laser is more accurate, both in singleshot and burst but has poor AP (Making stage 2 and 3 aliens more threatening). Plasma is powerful but inaccurate and MAG has hefty TU costs but has the highest AP values. Ballistic is the cheapest to fire TU-wise and otherwise unchanged (its weak already). -Carbines now fire 4 shots per burst. -Laser rifles and carbines increased to 16 per clip. Scatter laser increased to 20 per clip. Plasma rifles and carbines increased to 12 per clip. Machinegun reduced to 30 per box. -Smoke grenade and rocket smoke has increased accuracy loss (40 and 30 respectively) -Alien weapons had their reaction modifier brought more in line to human levels. And a 10 point reduction in accuracy. -Rocket launcher and Plasma cannon now take more TU's to fire. Plasma cannon is 1/3 more inaccurate. -Frag Rocket stun reduced to 30. -Stun rocket stun increased to 70. Smoke chance increased to 70. -Vehicle weapons changed along the same lines as the other later tiers. -Pulse laser now has 20 ammo, Plasma Bolt has 14. (Be warned, vehicles weapons already had overdamage) -Alien weapons are worth $5k more each. -Alien numbers in the first 4 ships are now (more) random (generally increased if the roll is good), as are bases. Roughly 5-8 in Light Scout for example. -Plasma Missiles should kill Heavy Fighters with 2 hits. -Plasma Weaponry should unlock Plasma Weaponry instead of Plasma Cannon (Not actually sure why or what it normally did, but its the only thing that did this). -Laser Weaponry research now requires Alloys and Alenium. -Wolf research now requires Jackal. -Battle Rifle should unlock Battle Rifle Xenopedia article (its empty) -Battle Rifle and Scimitar research should not have #### anymore. -Reaper Alphas should be listed as Alphas when captured. -Tier 2+ weapons cost Alenium to manufacture as well. -Strength gain rate halved Link here: https://www.dropbox.com/s/6vidaliq3meqbki/Sathra%27s%20Mod%20V3.zip Edited May 16, 2013 by Sathra Quote Link to comment Share on other sites More sharing options...
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