Chris Posted August 25, 2025 Posted August 25, 2025 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Changes: Fixed the issue where various maps get stuck on the loading screen at 90% loaded. Removed 1 Secton from the first Abduction Site mission.
GARB_IN_PACK Posted August 26, 2025 Posted August 26, 2025 Hi, is it possible to receive x1ce sources? i make pack of mods and receive errors that doesn't explain anything. i want read xml parsers to understand better how i can avoid errors
Chris Posted August 27, 2025 Author Posted August 27, 2025 On 8/26/2025 at 6:24 AM, GARB_IN_PACK said: Hi, is it possible to receive x1ce sources? i make pack of mods and receive errors that doesn't explain anything. i want read xml parsers to understand better how i can avoid errors Hi - are you talking about getting the source code for the game? Or do you want a version of the game that doesn't have the files packed away into the archive files the game engine uses?
GARB_IN_PACK Posted August 28, 2025 Posted August 28, 2025 On 8/27/2025 at 1:37 PM, Chris said: Hi - are you talking about getting the source code for the game? Or do you want a version of the game that doesn't have the files packed away into the archive files the game engine uses? I mean the game's source code responsible for xml parsing. At the moment, I need to understand the specifics of am*.xml and ufocontents parsing. Since during the development of the mod, I encountered completely inexplicable behavior of the game.
Chris Posted August 29, 2025 Author Posted August 29, 2025 On 8/28/2025 at 1:21 PM, GARB_IN_PACK said: I mean the game's source code responsible for xml parsing. At the moment, I need to understand the specifics of am*.xml and ufocontents parsing. Since during the development of the mod, I encountered completely inexplicable behavior of the game. It's been many years since we gave people source code access and unfortunately I don't really have time to go through it all right now to set the process up again. Those ufocontents files are meant to be viewed and edited in Excel, though. I forget exactly which version, maybe 2003 or 2007 or something. If you try to edit them with a standard text editor you'll probably run into problems!
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now