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Posted

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Changes:

  • Fixed the issue where various maps get stuck on the loading screen at 90% loaded.
  • Removed 1 Secton from the first Abduction Site mission.
Posted

Hi, is it possible to receive x1ce sources? i make pack of mods and receive errors that doesn't explain anything. i want read xml parsers to understand better how i can avoid errors

Posted
On 8/26/2025 at 6:24 AM, GARB_IN_PACK said:

Hi, is it possible to receive x1ce sources? i make pack of mods and receive errors that doesn't explain anything. i want read xml parsers to understand better how i can avoid errors

Hi - are you talking about getting the source code for the game? Or do you want a version of the game that doesn't have the files packed away into the archive files the game engine uses?

Posted
On 8/27/2025 at 1:37 PM, Chris said:

Hi - are you talking about getting the source code for the game? Or do you want a version of the game that doesn't have the files packed away into the archive files the game engine uses?

I mean the game's source code responsible for xml parsing. At the moment, I need to understand the specifics of am*.xml and ufocontents parsing. Since during the development of the mod, I encountered completely inexplicable behavior of the game.

Posted
On 8/28/2025 at 1:21 PM, GARB_IN_PACK said:

I mean the game's source code responsible for xml parsing. At the moment, I need to understand the specifics of am*.xml and ufocontents parsing. Since during the development of the mod, I encountered completely inexplicable behavior of the game.

It's been many years since we gave people source code access and unfortunately I don't really have time to go through it all right now to set the process up again.

Those ufocontents files are meant to be viewed and edited in Excel, though. I forget exactly which version, maybe 2003 or 2007 or something. If you try to edit them with a standard text editor you'll probably run into problems!

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