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Posted

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Bugfixes:

  • Fixed a rare crash that could occur if a squadron intercepted a UFO at the exact moment it despawned.
  • Fixed significant slowdown occurring when a unit crushed something while moving (most obvious when moving through fields of hay).
Posted

I am noticing that rewards for additional operational points are not adding to the daily count. I have activated a few missions and I am stuck at 8 OP/day. 

Posted
On 7/6/2025 at 9:55 PM, OTZ said:

I am noticing that rewards for additional operational points are not adding to the daily count. I have activated a few missions and I am stuck at 8 OP/day. 

I just checked this on my end it seems to be working fine, can you create a bug report post in Xenonauts-2 Bug Reports - Goldhawk Interactive so we can look into it? Please attach a save file as well so we can have a better idea of what's going on.

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