Chris Posted July 4, 2025 Posted July 4, 2025 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Bugfixes: Fixed a rare crash that could occur if a squadron intercepted a UFO at the exact moment it despawned. Fixed significant slowdown occurring when a unit crushed something while moving (most obvious when moving through fields of hay).
OTZ Posted July 6, 2025 Posted July 6, 2025 I am noticing that rewards for additional operational points are not adding to the daily count. I have activated a few missions and I am stuck at 8 OP/day.
Kouki Posted July 11, 2025 Posted July 11, 2025 On 7/6/2025 at 9:55 PM, OTZ said: I am noticing that rewards for additional operational points are not adding to the daily count. I have activated a few missions and I am stuck at 8 OP/day. I just checked this on my end it seems to be working fine, can you create a bug report post in Xenonauts-2 Bug Reports - Goldhawk Interactive so we can look into it? Please attach a save file as well so we can have a better idea of what's going on.
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