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Posted

I am one of the supporters from 2018.

Today I finished the game for the first time that I have been waiting for 7 years. I remind you that it was originally supposed to appear in 2018. I will probably come back to it, because I am a fan of XCOM, but not soon. You still have a lot to do.

Gameplay summary:
I played on soldier level. I eliminated 116 UFO vehicles in 412 days and then in 53 victorious missions I killed 853 aliens and lost only 22 soldiers. (In reality, it was only 7 people, the rest were MARS)

Now I have conclusions that I hope you will consider and include in the next versions:
- MARS is not a soldier, so it should not be on the list of victims. Fix this, because it is a misunderstanding to place tanks next to the heroes of the mission. Why does the rebuilt MARS get a new number?
- a lot more maps are needed, or a better generator. The missions bored me, because the maps were repetitive after some time. Give me a creator or instructions and people will make them themselves if you don't have time.
- In the later phase I was unstoppable, especially since I only encountered CYBERDRONE in one or two missions against UFO/terror. That's why I only lost 7 soldiers during the entire game.
- The behavior of civilians is absurd. If they are armed I understand that they attack aliens, but why do unarmed people run around pointlessly sometimes even entering a UFO instead of escaping to the xenonaut ship?
- Why is a shot down UFO not damaged inside?
- Where is the destruction of the surroundings and the damage to the hull after an emergency landing? In the old UFO you could punch a hole in the hull and make an additional entrance. Is it that hard to implement?
- Why does destroying the drive as a result of accidental fire in a UFO not cause a large explosion like in the original X-COM?
- Why can't you use alien weapons?
- Where does the ship that brought the aliens to attack the base disappear to? Maybe the defense of the base should have two phases and in the second we attack the ship?
- the attack on the space station was very difficult. Even more difficult than Endgame. Why was there a different number of soldiers?

- defending the xenonaut base is too easy to win. All you have to do is divide the base into two parts with an access elevator module connecting them and gather all the defenders there.

- I still miss the rocket launchers and more destruction in the area. Towards the end of X-COM I sometimes destroyed a significant part of the map with Stunt Bomb launchers and it was fun. Now the area of destruction even with plasma explosives is pathetic.
- Why can't a soldier with a jetpack rise in place to shoot from behind a wall/hedge/building?

I like this game and I have almost 200 hours in it and before that I played Xenonauts 1 and I will say this. You still have a lot to do. Especially since what I wrote above does not fundamentally change the rules of the game and would greatly improve immersion.

  • Thanks 1
Posted

1. Why not, Mars is a mechanical creature and there is no problem going down the list (although he really shouldn't be on the victim list)
2. More maps and workshops will be available at Milestone 6
3. One of the great pleasures of XCOM games is the feeling of developing from low to high, I don't think there is any problem, if you have to give strong pressure after the player becomes stronger in the later stage, it will make people very tired
8. The alien weapon has a genetic lock, so it cannot be used
9. This is indeed a suspicious point, and it is also possible that the spacecraft flew back after putting them down

  • 3 weeks later...
Posted

This game looks great and has many improvements over the original X-COM (1994, as the 2012 feels like a shoot 'em up arcade game).

Still, it lacks the oppressive ambience of X-COM, in which you literally feared the next turn.

X-COM was unnerving even when in the UI menus. It had a dark atmosphere and the visuals were impressive in that sense. The beep sounds were chilly.

When in a mission, everything looked so gloom and mysterious. You literally feared the next turn: the sudden cry of a soldier dying in the fog. or simply the screen showing that the aliens were playing.

Also, what is missing is a ship that can carry a whole platoon. I remember that attacking a very large ship in X-COM required a really extenuating session.

I hope someone takes the time to mod this game to bring it closer to it.

Clipboard_07-06-2025_01.jpg

  • Like 2
Posted

X-COM was the start of it all for me, back in the early 90's, as it had a way of drawing you into its own realm, that was exciting, even the graphic's of the day, although not up to today’s standard, were great in their day, and I have played a multitude of games over the intervening years, in this genre. I feel that this version of the games is heading in the right direction, but like so may before, it will be hard to top the original.   

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