Melee Posted May 12, 2025 Posted May 12, 2025 (edited) Description: Guardian: Protection project returns to active project after reordering behind other projects. What Happened: Didn't think the 12 extra base weight of upgraded guardian armor was worth it and moved the project behind two gemini aircraft to finish later, but the change doesn't stick. user_day_297_manual_save-559.json Edited May 12, 2025 by Melee Quote
Kouki Posted May 14, 2025 Posted May 14, 2025 On 5/12/2025 at 6:59 PM, Melee said: Description: Guardian: Protection project returns to active project after reordering behind other projects. What Happened: Didn't think the 12 extra base weight of upgraded guardian armor was worth it and moved the project behind two gemini aircraft to finish later, but the change doesn't stick. user_day_297_manual_save-559.json 1.24 MB · 1 download Thanks for the bug report. Loaded into the save and I was able to move the guardian project and finish the interceptors first, will bring this up with the rest of the team and we'll try to figure out what's going on Quote
Chris Posted May 14, 2025 Posted May 14, 2025 On 5/12/2025 at 11:59 AM, Melee said: Description: Guardian: Protection project returns to active project after reordering behind other projects. What Happened: Didn't think the 12 extra base weight of upgraded guardian armor was worth it and moved the project behind two gemini aircraft to finish later, but the change doesn't stick. user_day_297_manual_save-559.json 1.24 MB · 2 downloads Thanks for the bug report. We can't reproduce this from the save, so I think this is one of many symptom of a bug where the UI gets into a broken state but doesn't crash the game - which means players can carry on playing and eventually more and more things break (usually the game crashes eventually). In the next Experimental build we're going to try to set the game to crash immediately when it gets into that state. Hopefully that might provide some additional information on what the original cause of these issues are. Also - the next hotfix will hopefully include a fix for that LOS issue you had with the Cruiser hull. It'd be great if you could test your saves again when it comes out and see if the issue remains (I'll probably remind you in the other thread too, so this is just in case I forget). Quote
Melee Posted May 14, 2025 Author Posted May 14, 2025 ? I loaded the save submitted again earlier today and the behavior remains even with a freshly loaded game instance. Quote
Melee Posted May 16, 2025 Author Posted May 16, 2025 Also, after updating to m5.32.0, I was making fusion pistols and cannot move them behind the two gemini and have it stick. Quote
Kouki Posted May 19, 2025 Posted May 19, 2025 On 5/17/2025 at 7:41 AM, Melee said: Also, after updating to m5.32.0, I was making fusion pistols and cannot move them behind the two gemini and have it stick. Hmm, can you do an F11 bug report so we can see why this is happening (try to move the fusion pistol behind the gemini interceptor project before F11 so we get the error logged), thanks. Quote
Melee Posted May 19, 2025 Author Posted May 19, 2025 (edited) Using the attached save I moved the pistols behind the geminis (by dragging with mouse) and then changed to a different screen and then back to engineering. This was done several times. bug_report_2025-05-19-08h48_st_5.32.0_user_f11_0.zip user_day_302_manual_save_3-575.json Edited May 19, 2025 by Melee Quote
Chris Posted May 20, 2025 Posted May 20, 2025 22 hours ago, Melee said: Using the attached save I moved the pistols behind the geminis (by dragging with mouse) and then changed to a different screen and then back to engineering. This was done several times. bug_report_2025-05-19-08h48_st_5.32.0_user_f11_0.zip 17.08 MB · 1 download user_day_302_manual_save_3-575.json 1.29 MB · 1 download Thanks. I've had a look at it and it seems like if you drag it a bit too far and the item has to "snap back" into position at the bottom of the list, the change isn't saved. If you move it carefully and don't go beyond the list area then the change is saved correctly. We'll get it fixed. Quote
Melee Posted May 20, 2025 Author Posted May 20, 2025 Yeah that'd be a bit fiddly for a mechanic. Quote
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