Jump to content

Recommended Posts

Posted (edited)

Should alien base layouts/crew be persistent between tries? Currently if you abort the base assault and retry it, everything is randomized again. I'm not sure if this is intended behaviour or a bug (@Kouki?) , but the current system makes little sense realism wise.

It would be interesting if the alien bases were really tough missions with so much resistance that you might need multiple asssults to destroy it. This would also make alien resuppy mission make more sense: the partly cleared alien base would only be repopulated if a resupply mission is succesful. 

Edited by Skitso
  • Like 2
Posted

Not sure if this is intended but this is not a bug. It's just that currently I think the game just randomizes map selection every time prior to entering ground combat, and usually this is not a problem as most missions don't provide the opportunity for retries (only indefinite ones do). Will bring this up with the team though as yeah, it doesn't make sense for base assault's layout to change but no guarantees if we'll make a separate system for it (if ever most likely post milestone 6, so it'll be quite awhile)

I'm quite partial to the idea of having missions that might require multiple attempts to clear(I quite enjoyed this aspect in Aliens:Dark Descent). Though again, this is most likely going to be up for consideration post milestone 6 as it'll quite likely require a significant amount of rework 

Posted
2 hours ago, Kouki said:

Not sure if this is intended but this is not a bug. It's just that currently I think the game just randomizes map selection every time prior to entering ground combat, and usually this is not a problem as most missions don't provide the opportunity for retries (only indefinite ones do). Will bring this up with the team though as yeah, it doesn't make sense for base assault's layout to change but no guarantees if we'll make a separate system for it (if ever most likely post milestone 6, so it'll be quite awhile)

I'm quite partial to the idea of having missions that might require multiple attempts to clear(I quite enjoyed this aspect in Aliens:Dark Descent). Though again, this is most likely going to be up for consideration post milestone 6 as it'll quite likely require a significant amount of rework 

Thanks for the response Kouki! :)

Yeah, I loved Aliens:DD's first few larger open missions. They were great, but probably something that is way outside of Xenonauts' scope for something so trivial in a big picture. Hopefully you'll have time to do something about it.

Posted (edited)

..And if you end up implementing the persistent mission state system, it could be used in other missions as well. Crash sites, terror missions etc. could always be available for the full time (and not vanish when aborted) for possible retries with saved mission state.

Edited by Skitso

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...