gG-Unknown Posted April 22, 2025 Posted April 22, 2025 (edited) It could be a bug, or weird intended feature, or a balance issue. Feel free to move this post to proper section. AutoMed module heals unlimited amount of stun dmg per turn. As result it replaces a MedKiit AND Gas mask. e.i. soldier do not need gas mask because all stun dmg from one turn is healed. Nothing accumulates. FIX: 1. Automed heals Bleed OR HP OR stunHP, one negative effect per one turn. It happens in given priority Blood highest, stunHP lowest 2. Automed heals the same amount of HP OR stunHP in one turn. Edited April 22, 2025 by gG-Unknown Quote
Chris Posted April 23, 2025 Posted April 23, 2025 15 hours ago, gG-Unknown said: It could be a bug, or weird intended feature, or a balance issue. Feel free to move this post to proper section. AutoMed module heals unlimited amount of stun dmg per turn. As result it replaces a MedKiit AND Gas mask. e.i. soldier do not need gas mask because all stun dmg from one turn is healed. Nothing accumulates. FIX: 1. Automed heals Bleed OR HP OR stunHP, one negative effect per one turn. It happens in given priority Blood highest, stunHP lowest 2. Automed heals the same amount of HP OR stunHP in one turn. Best to mention this in the balance thread - I don't think it's a bug, because any healing also heals all stun damage? Quote
gG-Unknown Posted April 23, 2025 Author Posted April 23, 2025 8 hours ago, Chris said: Best to mention this in the balance thread - I don't think it's a bug, because any healing also heals all stun damage? True. Medkit removes all negatives at once for price of TU. Therfore MedKit do not work as replacement of gas mask. Automed activation costs zero TU. Automed should work as Healing over time device. Each turn it heals a bit of something, >>> slow regen. I dont think that automed is hi tech replacement of gas mask. Quote
Chris Posted April 23, 2025 Posted April 23, 2025 1 hour ago, gG-Unknown said: True. Medkit removes all negatives at once for price of TU. Therfore MedKit do not work as replacement of gas mask. Automed activation costs zero TU. Automed should work as Healing over time device. Each turn it heals a bit of something, >>> slow regen. I dont think that automed is hi tech replacement of gas mask. While I do see your point, it doesn't entirely replace the gas mask, because it doesn't prevent taking conventional damage from walking through poison. But in either case, this is a balance issue rather than a bug - healing clears all accumulated stun damage, so the system is working as intended. 1 Quote
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