gG-Unknown Posted April 22 Share Posted April 22 (edited) It could be a bug, or weird intended feature, or a balance issue. Feel free to move this post to proper section. AutoMed module heals unlimited amount of stun dmg per turn. As result it replaces a MedKiit AND Gas mask. e.i. soldier do not need gas mask because all stun dmg from one turn is healed. Nothing accumulates. FIX: 1. Automed heals Bleed OR HP OR stunHP, one negative effect per one turn. It happens in given priority Blood highest, stunHP lowest 2. Automed heals the same amount of HP OR stunHP in one turn. Edited April 22 by gG-Unknown Quote Link to comment Share on other sites More sharing options...
Chris Posted April 23 Share Posted April 23 15 hours ago, gG-Unknown said: It could be a bug, or weird intended feature, or a balance issue. Feel free to move this post to proper section. AutoMed module heals unlimited amount of stun dmg per turn. As result it replaces a MedKiit AND Gas mask. e.i. soldier do not need gas mask because all stun dmg from one turn is healed. Nothing accumulates. FIX: 1. Automed heals Bleed OR HP OR stunHP, one negative effect per one turn. It happens in given priority Blood highest, stunHP lowest 2. Automed heals the same amount of HP OR stunHP in one turn. Best to mention this in the balance thread - I don't think it's a bug, because any healing also heals all stun damage? Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted April 23 Author Share Posted April 23 8 hours ago, Chris said: Best to mention this in the balance thread - I don't think it's a bug, because any healing also heals all stun damage? True. Medkit removes all negatives at once for price of TU. Therfore MedKit do not work as replacement of gas mask. Automed activation costs zero TU. Automed should work as Healing over time device. Each turn it heals a bit of something, >>> slow regen. I dont think that automed is hi tech replacement of gas mask. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 23 Share Posted April 23 1 hour ago, gG-Unknown said: True. Medkit removes all negatives at once for price of TU. Therfore MedKit do not work as replacement of gas mask. Automed activation costs zero TU. Automed should work as Healing over time device. Each turn it heals a bit of something, >>> slow regen. I dont think that automed is hi tech replacement of gas mask. While I do see your point, it doesn't entirely replace the gas mask, because it doesn't prevent taking conventional damage from walking through poison. But in either case, this is a balance issue rather than a bug - healing clears all accumulated stun damage, so the system is working as intended. 1 Quote Link to comment Share on other sites More sharing options...
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