Jump to content

Milestone 5.27.0 Released! (Experimental)


Recommended Posts

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Bugfixes:

  • Fixed soldiers initially being invisible after moving up a level via a teleporter.
  • Fixed various visual issues with the Western Town biome, the largest being the long-running issue with the restaurant interior walls rendering black. However, there were several other (more subtle) rendering issues in this biome that we've also fixed that should clean up the visuals of Terror Sites.
  • Fixed there being some "holes" in the walls of alien bases (this was just one particular wall tile not rendering correctly).
  • Fixed some issues with the walls flickering in certain Farm barn buildings.
  • Removed a filing cabinet that was obstructing an office window (but still allowing you to shoot through it) in a particular terror map.
  • Fixed an issue with the text for a certain Geoscape anomaly in the German translation.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...