Chris Posted April 17 Share Posted April 17 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Bugfixes: Fixed soldiers initially being invisible after moving up a level via a teleporter. Fixed various visual issues with the Western Town biome, the largest being the long-running issue with the restaurant interior walls rendering black. However, there were several other (more subtle) rendering issues in this biome that we've also fixed that should clean up the visuals of Terror Sites. Fixed there being some "holes" in the walls of alien bases (this was just one particular wall tile not rendering correctly). Fixed some issues with the walls flickering in certain Farm barn buildings. Removed a filing cabinet that was obstructing an office window (but still allowing you to shoot through it) in a particular terror map. Fixed an issue with the text for a certain Geoscape anomaly in the German translation. Quote Link to comment Share on other sites More sharing options...
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