Hello everyone - with Milestone 5 Stable now officially released, we're planning to do a balance pass on the game in the next few weeks. This thread is the best place to provide feedback on the current game balance and the various changes made in Milestone 5.
We've be really interested to hear what parts of the game feel well-balanced to you, and which parts of the game feel frustrating or too easy / hard. This could be on any topic, such as:
the general difficulty curve of the inva
I have noticed that some people started to use totally overloaded soldiers in armoury to create a weaponry stockpile in turn one on a mission.
It is useable, of course, only for timeless missions, like crashed UFO, but 8 spare shields and heaps of grenades cause total unbalance of combat.
Carefully designed Weight management is thrown out of the window.
FIX : Armory allows overload weight unlimited (so player can juggle with equip as he likes). When button "Dropship departure" is