Chris Posted December 21, 2011 Share Posted December 21, 2011 Unbelievably, not everyone who has purchased Xenonauts has played the original X-Com. This means that occasionally people will try to play Xenonauts and have absolutely no idea what's going on, because right now we're concentrating on getting the mechanics in place before we polish the UI so it has things like tooltips to explain exactly what everything does. In fact, even those that who have played X-Com don't always know about all the features in Xenonauts - up til now, the only way to find everything out was to spend about a year hanging about on our forums. No longer! There is now a manual for Xenonauts. This will be included in all of the builds, and available for download from our website (link below). Essentially it just explains the function and basic controls for all of the screens in the game, as well as a bit of developer commentary on how we'll be developing the screens. Of course, the forums (and hopefully the wiki) will still remain the best place to get all the detailed information on the game, but hopefully this will allow all players and journalists enough of an introduction to the game to stop them drowning in confusion.... Download link is here: http://www.xenonauts.com/devfiles/XenonautsManual.doc Comments, suggestions etc are welcome. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted December 21, 2011 Share Posted December 21, 2011 Nice, covers all the basics. I guess it would be improved by having pictures/screenshots to show what is being talked about but it works as it is. Quote Link to comment Share on other sites More sharing options...
shuuk Posted December 21, 2011 Share Posted December 21, 2011 nice and yes it looks better with a few pictures like screenshots Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 21, 2011 Share Posted December 21, 2011 Score! Quote Link to comment Share on other sites More sharing options...
vinco Posted December 22, 2011 Share Posted December 22, 2011 Any chance you could PDF-ify the document for those without a copy of Office installed? Quote Link to comment Share on other sites More sharing options...
iamkyon Posted December 22, 2011 Share Posted December 22, 2011 I dumped my quick-and-dirty conversion of the original document to Megaupload as the PDF exceeds the forum's size limit of 19,5 kilobytes for said file type. Page formatting may be a little off, but all the info is intact. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted December 22, 2011 Share Posted December 22, 2011 Any chance you could PDF-ify the document for those without a copy of Office installed? OpenOffice is free and reads .docs.. Quote Link to comment Share on other sites More sharing options...
Szabtom Posted December 22, 2011 Share Posted December 22, 2011 OpenOffice is free and reads .docs.. I don't see any pics / shots in the document with OO 3.3. Quote Link to comment Share on other sites More sharing options...
vinco Posted December 22, 2011 Share Posted December 22, 2011 Much appreciated, iamkyon. Quote Link to comment Share on other sites More sharing options...
Pinetree Posted December 23, 2011 Share Posted December 23, 2011 I don't see any pics / shots in the document with OO 3.3. That's because there aren't any. Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted December 23, 2011 Share Posted December 23, 2011 Thank you for fifteen pages of informative text. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 24, 2011 Share Posted December 24, 2011 Aye, very well written. Only thing that should be changed is the mention that the 'Launch Interceptor' button is at the bottom of the screen. Quote Link to comment Share on other sites More sharing options...
PET Posted January 29, 2012 Share Posted January 29, 2012 Is there any chance to make the manual PDF or upload the DOC to Google Docs and share the document? I don't want to install Office or OpenOffice or any other program. Quote Link to comment Share on other sites More sharing options...
iamkyon Posted January 29, 2012 Share Posted January 29, 2012 Is there any chance to make the manual PDF or upload the DOC to Google Docs and share the document?I don't want to install Office or OpenOffice or any other program. Ah, yes: Megaupload was shut down. Here's my PDF conversion on Minus. Quote Link to comment Share on other sites More sharing options...
poulwrist Posted January 30, 2012 Share Posted January 30, 2012 Is there any chance to make the manual PDF or upload the DOC to Google Docs and share the document?I don't want to install Office or OpenOffice or any other program. You could just download it and upload it to Google docs and convert it Quote Link to comment Share on other sites More sharing options...
sectoid Posted March 3, 2012 Share Posted March 3, 2012 seriously, a game manual do not need to include "events system" and "invasion ai" as part of the chapter... gamers reading the manual to play the game, not to understand its functional specifications to implement programming code for that... and for those [takes 10% damage, there is a 10% chance it will cause additional system damage] statements, please don't disclose the exact figures (10%, 20%...etc) , because it spoiled the mood of uncertainty, i think it would be better just to generalised it. just my opinion, no offense, thanks for the manual! Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted March 4, 2012 Share Posted March 4, 2012 I think the manual at the moment is mainly designed to help testers. It is nice to give extra information on how systems should work in that case. Quote Link to comment Share on other sites More sharing options...
P-DEX Posted March 4, 2012 Share Posted March 4, 2012 I like the manual especially for the developer comments. Good to see how The Minds are working and what their expectations are. Quote Link to comment Share on other sites More sharing options...
malcolm.b.anderson Posted April 9, 2012 Share Posted April 9, 2012 In the ground combat section it references a blank wiki page, did it get moved? "The mechanics of the ground combat are too numerous and complex to cover here. For full details of the mechanics at work, it is best to look at the Xenonauts wiki." http://xenowiki.goldhawkinteractive.com/ I'm a new player and I need this. I can't figure out how to rotate the battle field so that I can see my guys up against the back of a building. I also can't figure out how to change the level views so that I can see inside of a building (couldn't go up the stairs because of this) (this morning I was told I could see an alien, but I had to rush a guy into the ship in order for the "top" of the ship to disappear, at which point I was able to target and kill the alien. In the original xcom, I could change the level view in order to do this) Quote Link to comment Share on other sites More sharing options...
The New Romance Posted April 9, 2012 Share Posted April 9, 2012 You can't rotate the battlefield, and most likely will never be able to, as the engine doesn't support this. Buildings should become transparent in future versions so you can see what's going on behind. Level views are changed with the arrows over and under the "bars" on the right side of your combat GUI. To move up a flight of stairs, select the soldier, move view up one level and issue the move order as normal (but of course on the upper floor). He will ascend. Taking the top of ships will likewise be implemented in future versions. There already was some progress compared to earlier versions this year, but it's still not fully functional. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted April 9, 2012 Share Posted April 9, 2012 Malcom: the game is entirely 2D. rotating it would just mean that all the characters are laying down on their sides or standing on their heads. you cant see a building from another viewpoint. There should be a button somewhere that toggles roof. the way the game displays full buildings when you dont have a character in it is a bit buggy at the moment afaik. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 9, 2012 Share Posted April 9, 2012 I'm really looking forward to seeing the roof bug vanish. Having said that, there are few enough aliens around that posting two guys in the 2 main buildings is fine. Getting into some of the UFOs is a real pain without racking up some injuries. Joe Capricorn: Hey, why is Jodrel Bamks standing on his head? Darwin Jones: Well, either the Ethereals are really working on their mind control or the dev team are mucking around with the 2d again. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 10, 2012 Author Share Posted April 10, 2012 Use the Toggle Roof button next to the crouch and inventory buttons to reduce buildings to one storey high. We're working on making it automatic but you can use it manually in the meantime. Quote Link to comment Share on other sites More sharing options...
Moonshine Fox Posted April 12, 2012 Share Posted April 12, 2012 Reading the first pages, I realized that maybe having the country region relations show up as a color shade on the geoscape map could be something. Some people might not like it, so make it toggleable, but it would give a very ready and obvious feedback on where you need to focus your efforts. A country could go from Green (good/starting relation) towards blue (really good), or towards red (bad relations) and finally black when "lost". Ideas? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 12, 2012 Share Posted April 12, 2012 Chris has mentioned the possibility of various information overlays on the geoscape map. None of them have made it into the versions we have seen yet though. This would probably get more attention though if you put it into its own thread in the suggestions forum. Quote Link to comment Share on other sites More sharing options...
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