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XCOM ennemy unknown, the UFO was sometimes...


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...totally destroyed

I'm 47 years old and I played UFO EU when I was a kid.

I vividly remember moments when the game surprised me: I'd load on UFO crash site, and then I'd automatically win because the UFO was so damaged that the crew was already dead...

Or sometimes, only one enemy would survive...

It may be unusual & very random, but I felt like the game was truly alive and well-thought-out.

For the occasion, I looked at some old screenshots of "UFO" and I feel the magic of the game design again. It was sparkling and with almost more details, like the alien bases with plants, the mountains, deserts with dunes, more houses with several floors, there was more relief, the fire that spread much more it was strategic, etc.

I  like Xenaunots  and I would love to relive those moments again.

Is this in your plans ? 

Thank you in advance. 

 

2025-03-24 23_10_21-UFO_ Enemy Unknown for Pocket PC in beta.png

2025-03-24 23_04_09-OVNI _ Ennemi inconnu ; utilisez-vous des grenades fumigènes pour vous couvrir l.png

2025-03-24 22_46_49-ufo enemy unknown - Recherche Google.png

2025-03-24 23_03_06-ufo enemy unknown - Recherche Google.png

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Yes I play that game too, and it was the link that brought me to this game, and many that have fit within the time line, one of the great things in that game, was that you were aloud to place equipment on and around the soldiers uniform, that would be a great extension to this game,

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8 hours ago, Excelcisbeo said:

because the UFO was so damaged that the crew was already dead...

Or sometimes, only one enemy would survive...

 

I asked for this already. Crashed UFO need opponents which are wounded or even bleeding. An alien with 200HP and unstoppable bleeding could bleed 40 turns. Nice thing is, that a bloody trace of his steps help humans to find it.

Another variant is aliens without weapons, the serious crash is chaos, therefore some aliens do not have a range weapon (it is lost somewhere), perhaps just one grenade, fists and tooth.

Another variant is, alien is scared, it is easy to make turn him into to panic. Just one shot nearby and he start to run like headless chicken. Similar can be done with suppression, some alien after UFO crush can be easily suppressed, or they are suppresed on start of the round with chancee 1:3. Or they are suppressed when they see humans, soooo  many options.

As you say, Those small things randomly applied make game feel alive.

Currently, when UFO crach you meet an army of brave and healthy clones, on top fully kitted. That feels a bit rigid.

Edited by gG-Unknown
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I am with you on this 100%.

The current maps feels a bit boring. I would enjoy more dynamic maps, different weather, winds, spreading fires, demolished buildings and all little details we had in many X1 CE maps or UFO from 90s....

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Posted (edited)
8 hours ago, gG-Unknown said:

I asked for this already. Crashed UFO need opponents which are wounded or even bleeding. An alien with 200HP and unstoppable bleeding could bleed 40 turns. Nice thing is, that a bloody trace of his steps help humans to find it.

Another variant is aliens without weapons, the serious crash is chaos, therefore some aliens do not have a range weapon (it is lost somewhere), perhaps just one grenade, fists and tooth.

Another variant is, alien is scared, it is easy to make turn him into to panic. Just one shot nearby and he start to run like headless chicken. Similar can be done with suppression, some alien after UFO crush can be easily suppressed, or they are suppresed on start of the round with chancee 1:3. Or they are suppressed when they see humans, soooo  many options.

As you say, Those small things randomly applied make game feel alive.

Currently, when UFO crach you meet an army of brave and healthy clones, on top fully kitted. That feels a bit rigid.

Yes, i believe rigid is the word.

Currently, the environments are bit flatter; I remember there was more relief before.
The UFOs and crews are also rigid; they were much more "destructible" & random (random was very important) 
The alien bases were a mixture of iron and organic matter. I have the feeling they were more detailed. 
All these little details, which aren't, made the universe much more immersive.

I'm not a developer, but if they knew how to do it 30 years ago (omg), I think it's possible to do it today.

They may not have had the technique before, but he had the ideas!

Okay, I'm criticizing. It's easy to criticize, but I'm a fan of Xenanaut! (220 hours played)

Cheers.

Edited by Excelcisbeo
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Hey guys - you are just being nostalgic about a game of our childhood/youthfulness ;)

Xcom EU and TFTD weren’t more various in terms of battlescape and mission types than Xeno2.

Well maybe crushing ufo walls and blowing everything inside it using blaster launcher (disruptor for tftd) sounds tempting but only for 1-2 times. After that it becomes same “routine” work.

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Posted (edited)
1 hour ago, Spqr said:

Hey guys - you are just being nostalgic about a game of our childhood/youthfulness ;)

Xcom EU and TFTD weren’t more various in terms of battlescape and mission types than Xeno2.

Well maybe crushing ufo walls and blowing everything inside it using blaster launcher (disruptor for tftd) sounds tempting but only for 1-2 times. After that it becomes same “routine” work.

Obviously, Xenonauts 2 is better in so many ways ! (Who's talking about aerial combat? :D)

That doesn't stop UFO from doing better 30 years ago regarding few importants things, so Xenonauts can still improve, and we know how !

Edited by Excelcisbeo
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Yes! Variation is good. Also means the more you pound it with high-yield weapons the less equipment/aliens survive when it crashes (adds more to the strategy of making it crash, and keeps low yield aircraft weapons relevant throughout the game). Trying to shoot a UFO down with basic cannons is risky for interceptors but would provide more of a reward on crashing). This would be a great mechanic, but I thought it was in there already. I'm surprised it's not. I am waiting for xen 2 to be finished (aren't we all lol) and so haven't really played it that much.

Edited by ooey
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On 3/24/2025 at 6:10 PM, Excelcisbeo said:

It may be unusual & very random, but I felt like the game was truly alive and well-thought-out.

Correct me if I'm wrong, but I'm fairly sure the UFO would be destroyed/damaged if you wailed on a craft with an overkill weapon. Like a dual fusion balls or something. Even dual avalanche missiles would sometimes wreck a small UFO. I haven't like, looked through the code or anything but that's my anecdotal memory.

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UFO-Unknown was released few years ago. If  I remember correctly, the UFO were destroyed randomly. As result,it could happen that   upper levels were not accessible.

Xenonauts maps are static, there is no dynamic  variation. I guess, the small team has no time resource to build a random destruction system.

BUT !

If you take a model of UFO, into editor, then remove some parts, you get  damaged UFO.

I think that one man-day can produce two damaged UFO. It is a good price. If we  ends up  with one complete (current) model and 3 stages of destroyed UFO for each model. It will bring back the proper atmosphere for decent money.

What you think ?

Edited by gG-Unknown
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