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Posted (edited)

Hi devs,

Just an appeal to do something about the alien base/UFO doors - it now feels like they have been deliberately programmed to make things harder. When you have five units lined up behind a door and have to open the door EVERY time one of the units goes through it, that unit also using up TUs to close the door behind it, it is REALLY frustrating.

Further, if you open a door, the MARS will no longer go through it (see second attached screenshot). So unless I want the MARS to be trapped in the opening room I have to make sure it runs through the doors first, and if there is an alien behind that door then, because of the slow reaction time of the MARS, the alien almost always gets a shot in so the MARS units are taking unnecessary damage.

It also means that units (soldiers or MARS) cannot go through an open door unless they have enough TUs to close it behind them so going forward one tile through an open door which should take 3 TUs now takes 7 (see first screenshot).

Now, I haven't done an alien base mission in a while so maybe it has been fixed for those,  but I am getting both of these problems when I try the 2nd UOO1 mission - a mission that is tricky enough without having to try to work around what the doors are going to do.

Many thanks!

EDIT: realised the screenshots were showing in a different order than I uploaded them so changed the text to reflect that!

 

Screenshot (2573).png

Screenshot (2572).png

Edited by cwamartin
Posted
19 hours ago, cwamartin said:

Hi devs,

Just an appeal to do something about the alien base/UFO doors - it now feels like they have been deliberately programmed to make things harder. When you have five units lined up behind a door and have to open the door EVERY time one of the units goes through it, that unit also using up TUs to close the door behind it, it is REALLY frustrating.

Further, if you open a door, the MARS will no longer go through it (see second attached screenshot). So unless I want the MARS to be trapped in the opening room I have to make sure it runs through the doors first, and if there is an alien behind that door then, because of the slow reaction time of the MARS, the alien almost always gets a shot in so the MARS units are taking unnecessary damage.

It also means that units (soldiers or MARS) cannot go through an open door unless they have enough TUs to close it behind them so going forward one tile through an open door which should take 3 TUs now takes 7 (see first screenshot).

Now, I haven't done an alien base mission in a while so maybe it has been fixed for those,  but I am getting both of these problems when I try the 2nd UOO1 mission - a mission that is tricky enough without having to try to work around what the doors are going to do.

Many thanks!

EDIT: realised the screenshots were showing in a different order than I uploaded them so changed the text to reflect that!

 

Screenshot (2573).png

Screenshot (2572).png

If any doors are behaving like that then it's a bug. Most should be fixed now, so please report any others that you encounter that behave that way and we'll fix them too.

We'll take a look at these ones and hopefully fix them in Monday's patch.

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