cwamartin Posted March 17 Share Posted March 17 Hi, I am continuing to enjoy the game and thanks for all the updates and ongoing development! With 5.16 I have found some odd things happening around the UOO1 missions. 1st, the first orbital attack comes while the counter says there are still 30 days to completion. Then, after I did my first UOO1 mission to the lower decks, the option to do that mission again disappears so I can only do the mission once. I'm not sure if this is intentional or not so maybe it is not a bug. Third, after doing the research to attack the upper decks the option to carry out that mission does not appear, so basically I have no way of delaying the bombardments or preventing them altogether. I should probably say that this was a 5.15 campaign that I continued after the 5.16 update so possibly that has something to do with it? I have not, as yet, started a new campaign with 5.16 although I may do so now since I have encountered the Terror Mission bug that others have reported (something to do with reaper zombies?) and since skipping the terror mission will push that continent over the 100 panic limit with nothing for me to do about it I think I will give up on this campaign! One or two other things: There are still objects that are not disappearing after they have been destroyed and thus fooling you into thinking you can use them as cover when in reality there is nothing there. This has happened with some of the long consoles inside a base or UFO and also with tall rocks if outside. Doors in bases are still behaving weirdly; it is really draining TU's when a soldier has to use up 8 to pass through double doors which have been closed automatically by the previous soldier walking through them when they were open. Also there are still some instances where MARS or ARES units will not go through open doors; the only way to guarantee that they can is for the MARS unit to smash through the door. This creates two problems: first, if there is an alien waiting behind the door and the MARS crashes through it, the alien gets an immediate free shot at the MARS (whereas if one of my troops opens the door the alien does not get to shoot at the MARS but then the MARS cannot travel through it). Second, it means I have to make sure the MARS crashes through every door because otherwise I will suddenly discover that to path through a door opened by one of my soldiers the MARS is planning to travel half-way round the base! Many thanks Quote Link to comment Share on other sites More sharing options...
Kouki Posted March 18 Share Posted March 18 On 3/17/2025 at 7:05 PM, cwamartin said: Hi, I am continuing to enjoy the game and thanks for all the updates and ongoing development! With 5.16 I have found some odd things happening around the UOO1 missions. 1st, the first orbital attack comes while the counter says there are still 30 days to completion. Then, after I did my first UOO1 mission to the lower decks, the option to do that mission again disappears so I can only do the mission once. I'm not sure if this is intentional or not so maybe it is not a bug. Third, after doing the research to attack the upper decks the option to carry out that mission does not appear, so basically I have no way of delaying the bombardments or preventing them altogether. I should probably say that this was a 5.15 campaign that I continued after the 5.16 update so possibly that has something to do with it? I have not, as yet, started a new campaign with 5.16 although I may do so now since I have encountered the Terror Mission bug that others have reported (something to do with reaper zombies?) and since skipping the terror mission will push that continent over the 100 panic limit with nothing for me to do about it I think I will give up on this campaign! One or two other things: There are still objects that are not disappearing after they have been destroyed and thus fooling you into thinking you can use them as cover when in reality there is nothing there. This has happened with some of the long consoles inside a base or UFO and also with tall rocks if outside. Doors in bases are still behaving weirdly; it is really draining TU's when a soldier has to use up 8 to pass through double doors which have been closed automatically by the previous soldier walking through them when they were open. Also there are still some instances where MARS or ARES units will not go through open doors; the only way to guarantee that they can is for the MARS unit to smash through the door. This creates two problems: first, if there is an alien waiting behind the door and the MARS crashes through it, the alien gets an immediate free shot at the MARS (whereas if one of my troops opens the door the alien does not get to shoot at the MARS but then the MARS cannot travel through it). Second, it means I have to make sure the MARS crashes through every door because otherwise I will suddenly discover that to path through a door opened by one of my soldiers the MARS is planning to travel half-way round the base! Many thanks Thanks for the bug report (and continuing to play our game)! It's a bit of a lengthy post so I'll have to address the issues separately. For the issues with the UOO mission, this should be fixed on the 5.17 update. However, you'll need to load from a save on day 283 or earlier as the prerequisite for the uoo bridge mission to trigger will get broken on day 284, and the fixes on 5.17 won't be able to fix a campaign in a bugged state. The reaper zombies should be fixed on 5.17, please let us know if that is not the case! For the objects remaining after being visually destroyed, when you encounter it again, can you send the save over (or send a screenshot), this will allow us to check whether there's a bigger problem with the destruction states or if it might be just an asset setup issue. The doors are still a bit buggy as we've recently changed the way they work. We're still working towards a fix for the currently reported bugs. Although for the MARS/ARES still not being able to pass through, can you hand over the save when this happens? I tried testing this a bit and they work fine on my end Quote Link to comment Share on other sites More sharing options...
cwamartin Posted March 19 Author Share Posted March 19 Thanks, I have started a fresh campaign on 5.17 just to avoid any possible problems from continuing a campaign from an earlier version; so far so good but it is early days yet, so far I have not had any terror missions or alien base missions. Everything seems to be working fine so far though! Quote Link to comment Share on other sites More sharing options...
Kouki Posted March 20 Share Posted March 20 9 hours ago, cwamartin said: Thanks, I have started a fresh campaign on 5.17 just to avoid any possible problems from continuing a campaign from an earlier version; so far so good but it is early days yet, so far I have not had any terror missions or alien base missions. Everything seems to be working fine so far though! Good to know that it's going well so far. Let us know if you encounter any issues! Quote Link to comment Share on other sites More sharing options...
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