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[V4.37.0 - Ground Combat] Unit and friendly uniit overlaping on the same tile


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During one of those abduciont missions, I managed to get one of my units stuck in the same tile as a friendly unit.

 

The steps that led to that were:

  • I had two of my units relatively close to one of the capsules holding the civilians
  • With one unit I freed the civilian and immediately switched control to the other unit (I didn't wait for the civilian to appear and start moving)
  • I ordered that other unit to move, and as it turns out it collided with the civilian while it was walking

 

When that happened, both units ended up sharing the same tile (see the attached screenshot) and that unit could no longer move even though it had plenty of time units remaining. After pressing end turn, the game got stuck on the friendly units stage (I assume because it can't move its own unit either).

x2.png

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12 hours ago, bah said:

During one of those abduciont missions, I managed to get one of my units stuck in the same tile as a friendly unit.

 

The steps that led to that were:

  • I had two of my units relatively close to one of the capsules holding the civilians
  • With one unit I freed the civilian and immediately switched control to the other unit (I didn't wait for the civilian to appear and start moving)
  • I ordered that other unit to move, and as it turns out it collided with the civilian while it was walking

 

When that happened, both units ended up sharing the same tile (see the attached screenshot) and that unit could no longer move even though it had plenty of time units remaining. After pressing end turn, the game got stuck on the friendly units stage (I assume because it can't move its own unit either).

x2.png

Thanks for taking the time to post a bug report! We've fixed this issue in milestone 5, which you can access by following a guide I'll link below. Do note however, that milestone 4 campaigns are not compatible with milestone 5. So you'll need to start over, and one more thing is that the experimental branch tends to be a bit buggier as this is where we test new changes and etc.
 

 

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