GreySciTe Posted April 26, 2013 Share Posted April 26, 2013 I didn't play for a while and now i got Version 18.3.1 Question is: Why do have Chinooks only space for 8 Soldiers? It feels a bit strange. Perhaps because i am used to more. But also if i put myself into somebody that is completely new to the game it seems strange, that i have a big heli and half of its cargo space is empty. I also didn't found an iG descrition that explains how many Soldiers/Vehicles you can put in a chinook. Perhaps i have just overseen it what leads to my second comment. I think most font sizes are way too small. It is very hard for me to read Xenopedia articles and the desriptions in Geoscape/Base. I don't know if it is just my hardware. I play on 1024*768 resolution and a 15 inch monitor. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 26, 2013 Share Posted April 26, 2013 Ah, the recommend resolution is much higher, so it would be smaller. Its being worked on I think. Having the troop loadout for the various dropships would be useful info too. The Xenopedia article about the Chinook explains it a bit (massive fuel tanks), but game-wise there isn't much need for alot of soldiers early on and when you do start to need more you get the next one. Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted April 26, 2013 Author Share Posted April 26, 2013 Ok, that is both good to know. Thanks. Another idea was that there is a research project to extend the chinook cargo space. Quote Link to comment Share on other sites More sharing options...
Shaska Posted April 26, 2013 Share Posted April 26, 2013 I vote for just increasing dropship capacity in general. These small engagements are just so boring, especially in the start. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 27, 2013 Share Posted April 27, 2013 I find using 8 soldiers enjoyable, I get a more evenly distributed squad. In 18.1 I went tank + 6 as soon as I hit tier 2, but I think I'll wait on getting a tank until I get the second drop shop, hopefully the vision range changes will make a full squad more appealing. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 27, 2013 Share Posted April 27, 2013 Shaska, I'm having difficulty drawing a connection between having more soliders, and early missions being boring. If you mean to say having more soliders would be less boring, how so? Wouldn't there just be more soliders to manage? Quote Link to comment Share on other sites More sharing options...
Shaska Posted April 27, 2013 Share Posted April 27, 2013 Max, I found it boring because the small amount of units you have available really limits your options. With so few men available, I don't feel like I can afford to take any risks, so in most of the missions, I end up just dashing to cover, scouting with a car, then advancing to the next piece of cover once I know it's safe. The game also give you a lot of different tools to handle different situations, but I can't really afford to specialize my units very much if I don't want to hurt my overall mission performance, so I have to bring enough short-to-medium ranged weapons that can handle both the approach to the UFO, as well as breaching it. Since I have to assume that I'll be taking casualties, I need to bring more of those than I need. Currently I can justify bringing a rocket launcher and a sniper due to the utility they provide, but once the AI is better, I'll probably have to drop one or both of them in favour of rifles, so I'll still have enough short-range units to breach UFOs, after taking casualties during the approach. Basically, I feel forced into a certain playstyle, and I can only imagine this gets more pronounced at higher difficulty levels, which is something I think is rather boring. More units would alleviate this problem. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 27, 2013 Share Posted April 27, 2013 Dunno, I've been playing around with various squad builds. I never use tanks though. I've gone half heavy weapons/half shotgun, all rifles, 6 rifles/sniper/MG, RPG/MG/Sniper/5 shotguns, and my current build which is 3 shotguns/3 rifles/MG/sniper. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 27, 2013 Share Posted April 27, 2013 If you mean to say having more soliders would be less boring, how so? Wouldn't there just be more soliders to manage? yeah, but it makes for a better looking conga line on the map. I don't take a tank to allow me a bit more flexibility with the squad. I double up with shotguns & rifles too. So there are soldiers with dual roles. I've not had a moment where any of them have felt like dead weight as a result. Quote Link to comment Share on other sites More sharing options...
Arturius Posted April 27, 2013 Share Posted April 27, 2013 Regarding font size - I remember Chris said that would be adjustable with the new User Interface. We have to wait and see, and I hope it will scale well on various game screens. Quote Link to comment Share on other sites More sharing options...
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