Chris Posted April 25, 2013 Share Posted April 25, 2013 A very quick update, this one. Two changes: 1) I forgot to remove the developer code that forced the final mission, so it appeared immediately in HF1. It does not do so in HF2. 2) I set the wrong ammo items to be unlimited in HF1, so it meant that plasma / laser etc cells were not appearing at all. This is now fixed. HF2 contains all the fixes from HF1 in it. Just copy it into the directory and replace all the files: https://dl.dropboxusercontent.com/u/26290309/v183hotfix2.rar EDIT - actually, just added another small fix (why not?) - Wolf Armour and Laser Weapons are now split out in the research tree, both only requiring one precursor technology rather than being linked together. Quote Link to comment Share on other sites More sharing options...
flashman Posted April 25, 2013 Share Posted April 25, 2013 A fix for a fixes fix, fix... Hopefully steam makes this beta stuff easier. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 25, 2013 Share Posted April 25, 2013 A fix for a fixes fix, fix... that clearly doesn't make sense. I suggest you fix it thanks for the hotfix, Chris awww the Death Inc avatar... >sniff< Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 25, 2013 Share Posted April 25, 2013 Lovely stuff. Thanks. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted April 25, 2013 Share Posted April 25, 2013 Hi Chris. Locked and loaded 18.3 HF2 and ran into a CTD in the first two missions when shooting with rifle from the balcony of the desert (air base?) map house. It only occurs if it hits the alien, reproduced it and CTD 7 times out of 8 - it seems the crash occurs just as the shot hits and the alien should react/damage should be calculated. I have saved the game just before if you would like to have it uploaded somewhere. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 25, 2013 Author Share Posted April 25, 2013 Yes, please. Stick it on dropbox or something, and post up a thread in the bug forum. Quote Link to comment Share on other sites More sharing options...
thedjstu Posted April 25, 2013 Share Posted April 25, 2013 Chris, I'm still not getting any laser ammo with hotfix 2. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 26, 2013 Share Posted April 26, 2013 Given it is 1 AM where I am and Chris is in pretty much the same time zone, the chances are his name might be logged in, but he himself might be logged off. Quote Link to comment Share on other sites More sharing options...
Elrim Posted April 26, 2013 Share Posted April 26, 2013 Chris, I'm still not getting any laser ammo with hotfix 2. As far as I understand, you need to start a new game. Because the infinite ammo appears when you complete the research about laser weapons. If you did it before the fix, no ammo for you. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 26, 2013 Share Posted April 26, 2013 Good show. Nice to see. Quote Link to comment Share on other sites More sharing options...
thedjstu Posted April 26, 2013 Share Posted April 26, 2013 As far as I understand, you need to start a new game.Because the infinite ammo appears when you complete the research about laser weapons. If you did it before the fix, no ammo for you. I did, brand new game. Still nothin Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 26, 2013 Share Posted April 26, 2013 Its a misnamed entry. The laser (and plasma and t4) researches unlock the laser cell item not the ammo. I have no idea what the item does, but switching it with the ammo entry fixes it. Probably still have to go back to before the tech is done though. Quote Link to comment Share on other sites More sharing options...
Racek Posted April 26, 2013 Share Posted April 26, 2013 Same problem here, 18.3 H2, brand new game, no laser cells. I checked in the items.xml and both entries i could find for for lasercell are marked as "UnlimitedOnResearch". Dunno which is designated for item and which for ammo, but it seems I can't fix the fixing fix, no matter how I fix. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 26, 2013 Share Posted April 26, 2013 You have to go into researches.xml and change the entry in Laser Weaponry to "ammo.laser.lasercell" instead of "Item.Lasercell". Have to do the same thing (different ammo obviously) for plasma and T4. And Electroshock grenades. Quote Link to comment Share on other sites More sharing options...
Racek Posted April 26, 2013 Share Posted April 26, 2013 Thanks, that fixed it (: Quote Link to comment Share on other sites More sharing options...
erutan Posted April 27, 2013 Share Posted April 27, 2013 I haven't tested, but I'm assuming the other values are: ammo.plasma.plasmacell ammo.mag.MAGclip weapon.grenade.Shockgrenade Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 27, 2013 Share Posted April 27, 2013 Possibly stun rockets too. Not sure if they're meant to be in the game yet though. Quote Link to comment Share on other sites More sharing options...
thedjstu Posted April 27, 2013 Share Posted April 27, 2013 Was the alien alloy hardening drop removed from cruisers? I don't seem to get them. Also I have never gotten directional thrusters to drop either, over the course of some 20+ landing ship/cruiser kills. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 28, 2013 Share Posted April 28, 2013 That's not right, you should get the topic from just capturing a Landing Ship + (Cruiser + for alloy hardening). Did you get alloys from the ships? Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 28, 2013 Share Posted April 28, 2013 More people probably read here so I'll put it up. Fixed Stun Rockets in my little research fix as well, so they should appear for use now. Actually did it a few days ago, but haven't tested them till today (work fine). Checked the Xenopedia entry and it seems they should be been available the whole time. Quote Link to comment Share on other sites More sharing options...
thedjstu Posted April 28, 2013 Share Posted April 28, 2013 That's not right, you should get the topic from just capturing a Landing Ship + (Cruiser + for alloy hardening). Did you get alloys from the ships? Yup, got alloys from all the ships, even getting money from armor off of the cruisers, but zero research. Also not getting any armor off of the carrier, but that may not have armor normally, idk. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 28, 2013 Share Posted April 28, 2013 Had a look through the files, and the armour item doesn't give the topic anymore, but it should be opening from taking the ship. Quote Link to comment Share on other sites More sharing options...
GreySciTe Posted April 28, 2013 Share Posted April 28, 2013 Have a general question. Will there still be a flamethrower and ballistic shield or are those chanceled? Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 28, 2013 Share Posted April 28, 2013 the person working on the flammenwerfer is no longer doing freelance, so that's up in the air at present. I was expecting the return of the assault shield though. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 28, 2013 Author Share Posted April 28, 2013 I've now updated this so ammo is unlocked correctly, sorry about that. The combat / assault shield should be in the game shortly but the flamethrower is looking unlikely. Quote Link to comment Share on other sites More sharing options...
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