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Strenght linkage to carry capacity need slower curve


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Facts observed in game :

Fresh  new Soldiers with low strength are not usable  - low amount of basic equipment limits their offensive and defensive capability to the harmless level

Skilled soldiers with high strength can carry more than could fit into inventory.
Problems specs :
1. Strenght influence on weight capacity is too steep.
2. Strenght 100 basicaly removes weight management, which is wrong.

Current Status
Rule: soldier  receives 30 carrying capacity plus 1 point per each point of strength
str 100 carry 130
str 70 carry   110
str 45 carry   75

Min 75 Max 130 Range 55

Proposal
Rule: soldier  receives 80 carrying capacity plus 0,5 point per each point of strength over 40.   
str 100 carry 110
str 70 carry   95
str 45 carry   82

Min 82 Max 110 Range 28

 

As you can see, in the proposal change low strength has higher carry capacity while top carry capacity is lowered.

Also min/max range is significantly lower. No more superheroes.

On top of this :
Weight of more advanced armour need rise gradually: Each Higher level armour is 2 points heavier than previous. This way rising weight capacity is spread between offence / defence. Also it brings variety, when new soldiers could sometime use old armour because of weight. Small bonus : not all soldiers will look the same.

Edited by gG-Unknown
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Hello,

I agree about the too weak soldiers (i always sort by Strength, then TU, everything else comes after).

However, i think there should be gapes with items weight, as if it's too smooth of a curve, it may feel too basically linear.

I'd have loved an inventory like OXCE-Files, the best games of all xcom related ones IMO, with many different armors, allowing for different pockets size and shape...

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1 hour ago, pwd said:

I think it is good as-is.

I mean the constraint in what you can equip means variety in your units. Iirc I'd have some with just a pistol and grenades, or a rifle. More variety of units -> more variety of gameplay.

 

 

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  • 3 weeks later...

I'd be fine with a lower curve if the Actuator would be a checkbox (like Jetpack/Heavy armor) instead of an item that takes space on the belt/backpack - Actuator module seems mostly useless at the moment because there's already too many modules that do not all fit into the available space and then you won't need the strength upgrade anyway in most cases because there's no space left to put items anymore (even when sacrificing other - usually more useful - modules) - not unsimilar to the Bravery upgrade module that I never have space for ^^

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