GooberCat Posted April 22, 2013 Share Posted April 22, 2013 I'm not sure if this is a current feature or not (it has yet to happen to me)... but I was wondering if weapons could be damaged while in a battle or firefight. In the original Xcom your weapon could be damaged forcing you to use a secondary weapon such as a pistol or combat knife. I would for that same randomness to be added here in Xenonauts. Weapons in real life jam, get banged up and/or take damage is say a ball of steaming plasma hits it. I read another post somewhere claiming that they would love to use pistols more often but find themselves not using them because of every other weapon is just so much better. This would help to ensure that all weapons could/will be used in game. Again, if this is a feature or has already been talked about I'm sorry for this post. Thanks for listening.... p.s. you guys have done AMAZING work since the alpha stage... I cannot wait to see the final product! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
crusherven Posted April 22, 2013 Share Posted April 22, 2013 I don't remember weapons in the OG ever getting damaged while using them... other than situations like ground zero for a blaster bomb, when did that happen? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 22, 2013 Share Posted April 22, 2013 Weapons have HP and they can be destroyed, soooo... I gues it's possible. But wouldn't that be super annoying to have your $50,000 laser become a useless hunk of junk just when you need it the most? (i.e. in combat when baddies are shooting at you!) Quote Link to comment Share on other sites More sharing options...
GooberCat Posted April 22, 2013 Author Share Posted April 22, 2013 I might be miss-remembering as I haven't played the original in it seems a lifetime... but I could have sworn weapons that couldn't be used were shaded red while in game. Even if it wasn't... it could be a neat feature... Quote Link to comment Share on other sites More sharing options...
GooberCat Posted April 22, 2013 Author Share Posted April 22, 2013 Weapons have HP and they can be destroyed, soooo... I gues it's possible. But wouldn't that be super annoying to have your $50,000 laser become a useless hunk of junk just when you need it the most? (i.e. in combat when baddies are shooting at you!) It would but it can add a element of realism as this can happen in real life. Quote Link to comment Share on other sites More sharing options...
erutan Posted April 23, 2013 Share Posted April 23, 2013 Sounds more like JA2. I don't recall XCOM having repairable weapons. Not a bad idea, but not sure how it'd really fit into the game. Maybe you could have some prototype weapons that are more unstable? I'd assume most weapons are serviced after each mission at base etc so it's not quite mercenaries in the jungle type thing. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted April 23, 2013 Share Posted April 23, 2013 Well, a wepon can be damaged by getting hit...especially a AoE weapon. Actually, the weapon taking the brunt of the enemy plasma shot might be a good thing. You have to repair (or you loose) a gun, but the soldier remains alive. Quote Link to comment Share on other sites More sharing options...
TrashMan Posted April 23, 2013 Share Posted April 23, 2013 Well, a wepon can be damaged by getting hit...especially a AoE weapon. Actually, the weapon taking the brunt of the enemy plasma shot might be a good thing. You have to repair (or you loose) a gun, but the soldier remains alive. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.