doog1114 Posted April 22, 2013 Share Posted April 22, 2013 How does carry weight affect your soldier's abilities on the field? I see that once he/she carries too much, there is a time unit penalty, but beyond that, does it matter? Should I always be loading up soldiers with as much stuff as I can before the penalty kicks in? Another question I have is regarding the soldier's belt function. The main reason to use the belt is to save on time units, right? This would be instead of using the backpack in the fight to grab some ammo, for example. I ask mainly because I loaded up a soldier with some rockets to go along with his rocket launcher, and I put two rockets in the belt, but during the game I wasn't able to select which type of rocket I wanted to load. It just picked(I guess) the first one available. Otherwise, I've been having a lot of fun with this game. I know the game is still in alpha, so I understand the lack of a thorough manual. I'm coming from X-Com: Enemy Unknown (2012), and I've never played the original, so a lot of these mechanics are new to me. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 22, 2013 Share Posted April 22, 2013 Paragraph 1) Yup. Paragraph 2) The quickslots for ammo and grenades have no relevance re. the belt. You can stuff your squaddies backpack with grenades and it will deduct from the backpack just as easily from the belt, and the game only assumes one ammo type for the ammo quickslot. At the moment, the only way to change rocket type is to go into the backpack, click and drag the new rocket type into the weapon. I suggest bringing this up in the beta discussion forum (although wait until the new update is out and the beta discussion forum is refreshed!) Quote Link to comment Share on other sites More sharing options...
crusherven Posted April 22, 2013 Share Posted April 22, 2013 To be more specific on the first paragraph, the TU penalty is the only downside. Load your troops up as much as possible; this will help gain strength. Quote Link to comment Share on other sites More sharing options...
doog1114 Posted April 22, 2013 Author Share Posted April 22, 2013 Thanks a lot for the tips. I'll be sure to load my troops up. Also, not sure why I thought the belt and quick-slots were related. Thanks for clearing that up. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted April 22, 2013 Share Posted April 22, 2013 Very easy to assume that. I did! Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 23, 2013 Share Posted April 23, 2013 Wait, so the belt has no benefits, besides the backpack? Or, it just doesn't have benefits for quickslot ammo and grenades? (ie, a pistol in the belt is faster to draw then the backpack, but grenade quickslot doesn't care?) Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 23, 2013 Share Posted April 23, 2013 At the moment, the only way to change rocket type is to go into the backpack, click and drag the new rocket type into the weapon. thanks. nice to hear someone else type it. I wonder every now and again if I really missed something on that one. Quote Link to comment Share on other sites More sharing options...
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