Skitso Posted February 8 Posted February 8 (edited) This is just a visual polish and not an actual bug, but shouldn't all items and units that are out of players FOV be either not visible at all or just a black silhouette? Currently props that are larger than the tile they in, are partly visible as seen in the image attached. EDIT: It actually does work here. Large items that are not in FOV are just a black silhouette: Edited February 8 by Skitso Quote
Kouki Posted February 10 Posted February 10 On 2/8/2025 at 3:42 PM, Skitso said: This is just a visual polish and not an actual bug, but shouldn't all items and units that are out of players FOV be either not visible at all or just a black silhouette? Currently props that are larger than the tile they in, are partly visible as seen in the image attached. EDIT: It actually does work here. Large items that are not in FOV are just a black silhouette: Thanks for bringing this up, will bring this up with the rest of the team and see what they think Quote
Chris Posted February 10 Posted February 10 On 2/8/2025 at 7:42 AM, Skitso said: This is just a visual polish and not an actual bug, but shouldn't all items and units that are out of players FOV be either not visible at all or just a black silhouette? Currently props that are larger than the tile they in, are partly visible as seen in the image attached. EDIT: It actually does work here. Large items that are not in FOV are just a black silhouette: It's a limitation with the FOW system. The slice of the asset that's revealed is sitting on a revealed tile, so that's why it's shown. If you see examples of it, put them in one big thread for us to look at because it means we have to try and reduce the size of the affected objects to better contain them within their tiles. Quote
Skitso Posted February 10 Author Posted February 10 (edited) 6 minutes ago, Chris said: It's a limitation with the FOW system. The slice of the asset that's revealed is sitting on a revealed tile, so that's why it's shown. If you see examples of it, put them in one big thread for us to look at because it means we have to try and reduce the size of the affected objects to better contain them within their tiles. Sure, I can do that. I'm just wondering if making unrevealed objects be completely black would fix this issue. The object crossing tile boundaries by few pixels is a complete no issue if the object was a black silhouette. I would argue it would even look cooler, but not sure if it's technically plausible solution. Edited February 10 by Skitso Quote
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