Chris Posted December 20, 2011 Share Posted December 20, 2011 Good news everybody! I’m pleased to announce that Build V8.5 has been released on Desura. This should be by far the most stable build of Xenonauts yet – I’ve sat down and played through the first two months of the game myself, up to the point where I’d researched the Wolf armour and laser weapons, and had no crashes. We’ve made a few changes to the autosave functionality, so it would help if you’d go to My Documents and clear your save files from the Xenonauts folder there before updating to stop any confusion or errors arising. I’ve attached the improvements and bugfix list below: Improvements: The ground combat save should (hopefully) now work. Please give that a test and see how it goes. Basic loading screen added to the ground combat. The Scout UFO map should now function a bit better. I’ve blocked out the walls in the terrain editor so now the aliens shouldn’t be able to spawn in them and your soldiers shouldn’t be able to walk through them. Let me know if things are still shooting through them. UFOs that ‘escape to space’ after being engaged by Xenonaut interceptors now have a 50% chance to return to Earth in the next UFO wave to attempt to finish their mission. A “Target Lost” or “Target Escaped to Space” alert should pop up if a UFO being intercepted by Xenonaut aircraft flies outside radar tracking range or finishes its mission and disappears from the map. We’ve made a variety of balance changes to make the game more fun (listed below). Balance changes: Aircraft monthly maintenance costs halved and initial purchase costs doubled. Sidewinder missiles now turn substantially faster and should be more effective against Scout UFOs. Shotguns and sniper rifles have had their damage increased to compensate for a lack of burst fire. Wolf armour now offers more protection than before. Damage randomisation has increased from 10% of base damage to 20%. Caesan Guards have received 5 extra points of armour. Bugfixes: Ground combat: Fixed crashbug associated with trying to use grenades. Fixed crashbug from opening soldier inventories on battlefield. Fixed crashbug from equipping a soldier with basic armour and a stun baton. Fixed “ghost” soldier bug where units were capable of moving through the “ghost” unit and it could not be clicked on. Fixed soldier inventory bug where a one-handed weapon equipped in the secondary weapon slot would disappear from the game if a two-handed weapon was equipped in the primary slot. Fixed bug where the Hunter armoured car could fire weapons without using any APs. Fixed bug where pressing “I” with the Hunter selected would open soldier inventories. [*]Geoscape: Wounded soldiers should be assigned armour correctly and therefore no longer crash the game when recovering from injury. Ghost crash sites should no longer appear when you load a game with a crash site in it. Some UFO types (fighter derivatives) no longer spawn crash sites when destroyed. This will stop crashes when trying to attack crash sites spawned by UFOs not intended to spawn crash sites. Autosave should now stick to three autosaves and continually overwrite itself, rather than creating dozens of autosaves in the save game folder. Save Games now display most recent first. Semi-transparent white line no longer appears through UFO / interceptor name text on the map. As always, report any bugs on the forums. However, be aware that at this point we've decided to draw a line in the sand and only fix the important bugs so we can concentrate on adding new features instead (it's been a while since we've added anything new and exciting to the game). The remainder of the bugs will be fixed in the beta. If you're going to post up a relatively minor bug, have a quick look at Sathra's master bug list to check if your bug is known already - but if in doubt, post it up anyway. Quote Link to comment Share on other sites More sharing options...
azeem Posted December 20, 2011 Share Posted December 20, 2011 Thank you! Look forward to trying the changes out. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 20, 2011 Share Posted December 20, 2011 Ooh nice. Sounds good! Battlescape saves should make people happy. Quote Link to comment Share on other sites More sharing options...
euphoric77 Posted December 20, 2011 Share Posted December 20, 2011 Great, stopped playing since the game always crashed when entering inventory on the battlefield. Looking forward to trying out the new build! Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 20, 2011 Share Posted December 20, 2011 Sweet! Cheers Chris and co.! Quote Link to comment Share on other sites More sharing options...
tservo1963 Posted December 20, 2011 Share Posted December 20, 2011 (edited) Just played around with 8.5. I have 1 Question 1 Request. Q: when i save in the ground combat and load the game it starts at the beginning of the ground battle not where I actually saved. Is that the way the battle save-load is supposed to work? Request: Is there any way to choose 85hz refresh rate? it seems to default at 70hz. I use 1024x768. Otherwise this game is really starting to become quite awesome. Good work. How complete is the game you think? 70%? Edited December 20, 2011 by tservo1963 Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted December 21, 2011 Share Posted December 21, 2011 When i save in the ground combat and load the game it starts at the beginning of the ground battle not where I actually saved. Is that the way the battle save-load is supposed to work? This bug's been reported, will be looked at. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 21, 2011 Share Posted December 21, 2011 Current best event: Set a trooper with a machinegun to watch an area for aliens (Reaction fire). Alien duly appeared after pressing end turn, somehow fired a single shot from a machinegun (?), was shot by the alien and killed, then the alien ran into a nearby fire and died. This took all of 10 seconds, and was quite an emotional ride. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 21, 2011 Share Posted December 21, 2011 (edited) Just had an alien shoot through the UFO door at one of my troopers that walked up to it. Hadn't opened the door. Addendum: For some reason, Alien Alloy Fabrication never came up for research. Quit the game, it crashed and now all my saves from that game crash when I try to load them. Edited December 21, 2011 by Sathra Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted December 21, 2011 Share Posted December 21, 2011 Excellent news! Quote Link to comment Share on other sites More sharing options...
Moonie Posted December 21, 2011 Share Posted December 21, 2011 Just had an alien shoot through the UFO door at one of my troopers that walked up to it. Hadn't opened the door. This was happening to me before the latest update. Sometimes they shoot right through it and the next shot bounces off, pretty messed up. Quote Link to comment Share on other sites More sharing options...
shuuk Posted December 21, 2011 Share Posted December 21, 2011 uhm where is the savegame located? i need them for uploading to a bug report Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 21, 2011 Share Posted December 21, 2011 Check Chris' first post in this thread. Its in the 'My Documents' or 'Documents' folder. Quote Link to comment Share on other sites More sharing options...
shuuk Posted December 21, 2011 Share Posted December 21, 2011 thank you and sorry Quote Link to comment Share on other sites More sharing options...
crx88ia Posted December 22, 2011 Share Posted December 22, 2011 Another step closer! Woo!!! Quote Link to comment Share on other sites More sharing options...
Sulphy Posted December 24, 2011 Share Posted December 24, 2011 Awesome news! And for the first time... EVER, Desura actually did manage to update the game without issues! Looking forward to playing me sum more xenonauts! Quote Link to comment Share on other sites More sharing options...
Straker Posted December 24, 2011 Share Posted December 24, 2011 I should have some time over the holidays to give v8.5 more of a workout. I'd like to see how far I can get before everything goes to pieces. Quote Link to comment Share on other sites More sharing options...
El_Chupacabra49 Posted January 2, 2012 Share Posted January 2, 2012 How do you know what build your playing? I'm playing off of Desura, but couldn't tell if the version was current. Quote Link to comment Share on other sites More sharing options...
Da-Fort Posted January 2, 2012 Share Posted January 2, 2012 You can look at the changelog. Right click the game on the Desura launcher and choose "View changelog". It should have a description about the changes made in v8.5 Quote Link to comment Share on other sites More sharing options...
Sathra Posted January 2, 2012 Share Posted January 2, 2012 That and V8.5 has an updated splash screen when it first loads up that says "8.5" at the top, along with some other words. Quote Link to comment Share on other sites More sharing options...
El_Chupacabra49 Posted January 2, 2012 Share Posted January 2, 2012 Yeah, it is saying it on the opening screen now. Wasn't saying it before for some reason, but seems to be saying the version is current now. Quote Link to comment Share on other sites More sharing options...
mbfjeld Posted January 3, 2012 Share Posted January 3, 2012 Just pre-ordered Can't wait for this game to hit Beta stage (; Quote Link to comment Share on other sites More sharing options...
RavenX Posted January 4, 2012 Share Posted January 4, 2012 Great Update news, Chris . I should have time to give 8.5 a try later today and I'm greatly looking forward to it. This is great, 2012 is the year that Xenonauts will break onto the scene and revitalize the classic X-Com genre. Quote Link to comment Share on other sites More sharing options...
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