Bookshelf11 Posted January 14 Share Posted January 14 Keep getting regular missions like terror, abductions and other UFOs like Cruisers and Harvesters but no Battleships. I've never actually gotten this far so I have no idea the timeline of when Battleships arrive but I'm guessing they're meant to arrive after the orbital assault? I really hope I'm just impatient/extremely unlucky on spawn rates, really wanted to do a big post game write up and finishing a game I've been excited for since it went on kickstarter is fun. bug_f11-1.json Quote Link to comment Share on other sites More sharing options...
Chris Posted January 14 Share Posted January 14 10 hours ago, Bookshelf11 said: Keep getting regular missions like terror, abductions and other UFOs like Cruisers and Harvesters but no Battleships. I've never actually gotten this far so I have no idea the timeline of when Battleships arrive but I'm guessing they're meant to arrive after the orbital assault? I really hope I'm just impatient/extremely unlucky on spawn rates, really wanted to do a big post game write up and finishing a game I've been excited for since it went on kickstarter is fun. bug_f11-1.json 1.17 MB · 0 downloads Is this a campaign started in 5.5 or a fresh campaign for 5.6.0 / 5.6.1? This bug should be fixed but I'm not sure if the fix affected existing campaigns. Here's a fixed save game for you where they should be activated. iron_man-1.json Quote Link to comment Share on other sites More sharing options...
Lawman079 Posted January 14 Share Posted January 14 Chris, I have this same issue. I did not complete the Bridge assault until I had 5.6.1 installed already. Here is a copy of my save file (last turn of bridge assault). Any advice? I'd love a battleship to shoot down so I can capture the eternal! Also if it helps, my endgame progress remains stuck on 25% immediately after researching the eternal corpse auto_groundcombat_turn_9_end-601.json Quote Link to comment Share on other sites More sharing options...
ih8california Posted January 14 Share Posted January 14 its probably patch version issue, unfortunately best bet is to do a fresh campaign (so is the life of early access players) Quote Link to comment Share on other sites More sharing options...
Lawman079 Posted January 14 Share Posted January 14 That;s my fear, but I figured I would let him know anyway in case it's an unresolved bug. Quote Link to comment Share on other sites More sharing options...
Bookshelf11 Posted January 14 Author Share Posted January 14 4 hours ago, Chris said: Is this a campaign started in 5.5 or a fresh campaign for 5.6.0 / 5.6.1? This bug should be fixed but I'm not sure if the fix affected existing campaigns. Here's a fixed save game for you where they should be activated. iron_man-1.json 1.23 MB · 0 downloads Been a long game but I think it's most likely 5.5 since the last two hotfixes have only been less than a week, fixed file works great, instant battleship, thank you. Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 15 Share Posted January 15 16 hours ago, Lawman079 said: Chris, I have this same issue. I did not complete the Bridge assault until I had 5.6.1 installed already. Here is a copy of my save file (last turn of bridge assault). Any advice? I'd love a battleship to shoot down so I can capture the eternal! Also if it helps, my endgame progress remains stuck on 25% immediately after researching the eternal corpse auto_groundcombat_turn_9_end-601.json 4.2 MB · 0 downloads Here you go, just fast forward a few days and a battleship should spawn. user_day_346_manual_save-1.json 1 Quote Link to comment Share on other sites More sharing options...
Beltorn Posted January 15 Share Posted January 15 Could you please help with mine as well? 8 hours ago, Kouki said: Here you go, just fast forward a few days and a battleship should spawn. user_day_346_manual_save-1.json 1.07 MB · 1 download user_day_308_manual_save-770.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 16 Share Posted January 16 14 hours ago, Beltorn said: Could you please help with mine as well? user_day_308_manual_save-770.json 992.01 kB · 0 downloads This should work, let me know if it doesn't user_day_308_manual_save_1-1.json Quote Link to comment Share on other sites More sharing options...
Beltorn Posted January 16 Share Posted January 16 @Kouki It worked great, thank you! Quote Link to comment Share on other sites More sharing options...
Lawman079 Posted January 17 Share Posted January 17 I have to say, you guys are awesome! Keep up the great work! Maybe the next development will be Xenonauts from the deep 1 Quote Link to comment Share on other sites More sharing options...
sax Posted January 19 Share Posted January 19 On 1/16/2025 at 10:50 AM, Kouki said: This should work, let me know if it doesn't user_day_308_manual_save_1-1.json 1.04 MB · 1 download I seem to have the same issue. Game created in 5.5, and no Battleships appearing :/ iron_man-988.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 20 Share Posted January 20 9 hours ago, sax said: I seem to have the same issue. Game created in 5.5, and no Battleships appearing :/ iron_man-988.json 1.17 MB · 0 download This should work iron_man-1.json Quote Link to comment Share on other sites More sharing options...
sax Posted January 20 Share Posted January 20 Indeed it does, thanks Quote Link to comment Share on other sites More sharing options...
Zwane Posted January 26 Share Posted January 26 same bug i hope will be fix with the 5.8 Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 27 Share Posted January 27 On 1/26/2025 at 8:03 AM, Zwane said: same bug i hope will be fix with the 5.8 The bug has already been fixed, but it won't fix campaigns started on an earlier version. If you can hand me over a Geoscape save, I can manually trigger the battleship to spawn so you can continue playing your campaign 1 Quote Link to comment Share on other sites More sharing options...
Zwane Posted January 28 Share Posted January 28 On 27/01/2025 at 09:56, Kouki said: Le bug a déjà été corrigé, mais il ne corrigera pas les campagnes démarrées sur une version antérieure. Si vous pouvez me donner une sauvegarde de Geoscape, je peux déclencher manuellement l'apparition du cuirassé afin que vous puissiez continuer à jouer votre campagne parfait , j attendss que ça sorte pour refaire un run Quote Link to comment Share on other sites More sharing options...
spoorend Posted April 5 Share Posted April 5 Hello team, I am also already above day 400 but cannot see battleships or start the end game.. can you fix this save game? user_martijn_7-557.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted April 7 Share Posted April 7 On 4/5/2025 at 5:34 PM, spoorend said: Hello team, I am also already above day 400 but cannot see battleships or start the end game.. can you fix this save game? user_martijn_7-557.json 1.19 MB · 0 downloads Hey martin, it looks like it's the uoo sabotage bug that's causing you to be unable to progress in the game. I've made a save that should allow you to keep playing. If you go to the research screen, you should see the uoo bridge research, which should allow the campaign to progress normally. Btw I'd like to ask, when did you start this campaign? We made a fix on 5.17 that should've addressed this bug, but if you started the playthrough on a later version of the game, then that might mean that the bug is still present in the game. Thanks user_day_419_manual_save-1.json Quote Link to comment Share on other sites More sharing options...
RaptorLead Posted April 7 Share Posted April 7 Same problem here, my save started in V.5.17. after the assault on the bridge, no battleships appeared. user_xcom20-204.json Quote Link to comment Share on other sites More sharing options...
spoorend Posted April 7 Share Posted April 7 10 hours ago, Kouki said: Btw I'd like to ask, when did you start this campaign? We made a fix on 5.17 that should've addressed this bug, but if you started the playthrough on a later version of the game, then that might mean that the bug is still present in the game. Thanks Thanks Kouki for quickly fixing the issue, I can continue now. I think I started before 5.17 with this campaign.. I do have a saved game from 5.17 and I think I started prior to this version with this campaign. user_day_419_manual_save-1.json 1.19 MB · 0 downloads Quote Link to comment Share on other sites More sharing options...
Kouki Posted April 8 Share Posted April 8 18 hours ago, RaptorLead said: Same problem here, my save started in V.5.17. after the assault on the bridge, no battleships appeared. user_xcom20-204.json 1.24 MB · 0 downloads Saw the topic you've posted regarding no battleships, we'll look into it and see what's going on. 8 hours ago, spoorend said: That's good to hear, please let us know if you encounter any other trouble while playing the game. Thanks! Quote Link to comment Share on other sites More sharing options...
spoorend Posted April 8 Share Posted April 8 17 hours ago, Kouki said: Saw the topic you've posted regarding no battleships, we'll look into it and see what's going on. Thanks .. I finally completed the end game after almost 30 hours total play time ;-) also the bug that I saw a crash when selling old MARS tanks is now resolved in 5.24 !!! Quote Link to comment Share on other sites More sharing options...
Kouki Posted April 9 Share Posted April 9 5 hours ago, spoorend said: Yeah, we've made some fixes for the bug that was causing a crash when selling MARS/Sentry guns, glad to know the fix worked Quote Link to comment Share on other sites More sharing options...
AndreiK Posted April 21 Share Posted April 21 Hello, is it possible to check my geo Save? I also haven't seen a Battleship UFO, currently on 437 day. Started campaign at 5.25.1 Stable. user__437_manual_save_1-934.json Quote Link to comment Share on other sites More sharing options...
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