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[V5.5.0 Tactical] Harvester incorrectly reports xenonauts in control?


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And then there were 3 more enemies, 2 of which were wraiths on the rest of the floor. So clearly something is weird about the detection of existing aliens in the Harvester craft. Have not had that issue on other UFOs.

 

Went ahead and captured the UFO, verifying that it was not just a message, but it actually works to end the mission, despite there being multiple active aliens.

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Side note, in the same mission I lost a xenonaut, then had a servitor explode basically on top of their corpse gibbing the body into a blood stain... and they managed to survive. I recall reading somewhere that body destruction shouldn't allow a survival chance... but I appreciate the oversight :P

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4 hours ago, svidangel said:

Unsure if actual bug, but do robotic entities not count towards xenonaut control of a craft? I received a notification that Xenonauts needed to control the craft for 2 more turns to win, then went off to explore since it was my first Harvester... and promptly found an enemy (servitor drone). See save.

user_control_of_ship-31.json 4.32 MB · 0 downloads

Thanks, we'll give this a look
 

 

4 hours ago, svidangel said:

Side note, in the same mission I lost a xenonaut, then had a servitor explode basically on top of their corpse gibbing the body into a blood stain... and they managed to survive. I recall reading somewhere that body destruction shouldn't allow a survival chance... but I appreciate the oversight :P

As for this other bug, this is a known issue and will get fixed, glad to hear the these bugs can help every now and then though :)

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It seems like the harvester ship specifically doesn't count the top floor. Not sure if that is because it is treated as a 3 floor ship and the 3rd floor is empty - the fourth floor is actually the 3rd floor you can get to?

 

The fourth floor with the bridge ALSO does not count as capturable - if I move the whole squad up to the bridge I no longer get notifications that xenonauts are in control of the UFO.

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12 hours ago, svidangel said:

It seems like the harvester ship specifically doesn't count the top floor. Not sure if that is because it is treated as a 3 floor ship and the 3rd floor is empty - the fourth floor is actually the 3rd floor you can get to?

 

The fourth floor with the bridge ALSO does not count as capturable - if I move the whole squad up to the bridge I no longer get notifications that xenonauts are in control of the UFO.

Yup, that seems to be the case, we'll get it fixed

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