svidangel Posted January 3 Share Posted January 3 Cargo port map, 3rd level where the sniper is And if I visually go down one level, the sniper is... still there. user_level_visualization_of_units-17.json Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 3 Author Share Posted January 3 Same map, but throwing an alenium charge destroys the panel tiling on the wall of the pier, but.. there is just blackness behind it Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 3 Author Share Posted January 3 One more, unit standing in the darkness. Targetable and shootable, but odd looking standing in the black. user_floating_in_theblack-19.json Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 6 Share Posted January 6 Yeah there's a bunch of things going on with the level hide system on higher camera levels and this is especially noticeable on dockyard maps due to the cargo containers, we'll get to sorting this one out once we're over the more urgent bugs and features we still need to implement on the game 1 Quote Link to comment Share on other sites More sharing options...
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