svidangel Posted January 2 Share Posted January 2 Some objects don't disappear after being destroyed and can be walked through. Also I am able to see into the next room despite never entering it and having no actual line of sight after using an alenium charge. See person standing in object and the room to the "top" user_damaged_wall_alien_base-14.json Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 2 Author Share Posted January 2 Slightly related, these things in the alien base really look like you should be able to see past them. Probably change the visual or the visibility. Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 2 Author Share Posted January 2 Doors do not appear even though under the circumstances they should be closed. user_door_visibility-15.json Edit: Actually the visibility tag seems to be switched - interacting with that door then causes it to "close" but now I can see through it. Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 2 Author Share Posted January 2 Not sure if intended, but you need to actually move a character in the alien base command center to get the other units to show up. They can't just start the turn in control of the command center. Not a huge deal but was a little confusing when it first happened. Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 6 Share Posted January 6 On 1/3/2025 at 3:02 AM, svidangel said: Some objects don't disappear after being destroyed and can be walked through. Also I am able to see into the next room despite never entering it and having no actual line of sight after using an alenium charge. See person standing in object and the room to the "top" user_damaged_wall_alien_base-14.json 3.45 MB · 0 downloads This is probably because the object doesn't have its destroyed state setup, will look into this. On 1/3/2025 at 3:19 AM, svidangel said: Slightly related, these things in the alien base really look like you should be able to see past them. Probably change the visual or the visibility. Will look into this as well. On 1/3/2025 at 3:28 AM, svidangel said: Doors do not appear even though under the circumstances they should be closed. user_door_visibility-15.json 3.37 MB · 0 downloads Edit: Actually the visibility tag seems to be switched - interacting with that door then causes it to "close" but now I can see through it. Is this the case for all the blast doors or just this one? If it's only that specific door, then this is most likely the same bug that has been plaguing us for a long time (blast door visual state) On 1/3/2025 at 3:45 AM, svidangel said: Not sure if intended, but you need to actually move a character in the alien base command center to get the other units to show up. They can't just start the turn in control of the command center. Not a huge deal but was a little confusing when it first happened. This is a known issue and we'll get to it eventually! Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 6 Author Share Posted January 6 11 hours ago, Kouki said: Is this the case for all the blast doors or just this one? If it's only that specific door, then this is most likely the same bug that has been plaguing us for a long time (blast door visual state) It has occurred in a variety of situations, from UFOs to bases, but it shows up far, far more frequently in bases. Not sure if it has anything to do with my use of the space bar to increase unit travel speed. Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 8 Share Posted January 8 On 1/7/2025 at 3:56 AM, svidangel said: It has occurred in a variety of situations, from UFOs to bases, but it shows up far, far more frequently in bases. Not sure if it has anything to do with my use of the space bar to increase unit travel speed. Yeah that is indeed the visual state bugging out on doors, we're working on getting that fixed as soon as we can! Quote Link to comment Share on other sites More sharing options...
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