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Milestone 4.27.0 Released!


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This is a small stability update for Milestone 4, which fixes a bug that can cause random crashes on both the strategy and tactical layers of the game. 

Although we are now fully focused on preparing our upcoming Milestone 5 update at the moment, please do continue to report any crashes or other serious bugs you encounter - we'll continue to patch Milestone 4 if necessary.

Bugfixes:

  • Fixed a crash linked to soldier / aircraft items becoming corrupted. However, this crash would not occur at the point where the item was corrupted, instead happening at the end of a tactical mission or the start / end of an air combat (and possibly also on the Armory soldier equip screen). Hopefully this fix will significantly reduce the number of seemingly random crashes experienced by players!
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  • 2 months later...

Comments from my play through of 4.27.0 so far:

  • You don't get enough time with the cleaners. Seems pointless to do the corpse research on them since you fight so few missions against them before they're gone. The cleaner plot should last longer, with more missions against them.
  • The Accelerated weapons -> Laser Weapons -> Gauss weapons transition happens too quickly. I had only really just finished equipping with accelerated weapons when laser weapons became available, and I had only just started making my first laser weapons when Gauss weapons research became available.
  • Civilians tend to run around everywhere getting killed. I even saw on run right up to the door of a crashed UFO. They should hide.
  • It doesn't make sense for "friendly soldiers" to appear in e.g., the cleaner computer-hacking mission.
  • The bad guys do tend to attack rather than waiting for you to come to them, this actually is OK for me.
  • Stun pistols are useless - stun effect is too low.
  • It would be cool if the weapons-classes did not remain constant for each generation of weapons.
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