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[V4.26.0 Geoscape/General] No aircraft missiles


cwamartin

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Hi, 

I have played-through Xenonauts 2 many times and have taken it as far as it will go on Ironman mode up to Commander level.  I have now started at the Veteran level. I tried it a few times in Ironman mode but got wiped out fairly quickly so I have gone back to normal.  I say that because the problem (below) didn't occur previously so it might be just coincidence that it has happened when I am playing in normal mode, or it might have something to do with it.

In my latest playthrough, there are no missiles available for the aircraft.  I have done the Atlas base mission and have done the research project for air weapons; I am reasonably sure I have done the engineering project for the missiles (it certainly doesn't appear in the list of available engineering projects), but missiles do not appear as an option in the Interceptor loadout. Unfortunately I cannot remember  for sure if I did the engineering project so I don't know if the problem is the research did not result in the engineering project, or the engineering project did not result in missiles being available. 

So far I have been able to manage scouts and small UFOs with just canons but that won't last!

Many thanks,

Colin.

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16 hours ago, cwamartin said:

Hi, 

I have played-through Xenonauts 2 many times and have taken it as far as it will go on Ironman mode up to Commander level.  I have now started at the Veteran level. I tried it a few times in Ironman mode but got wiped out fairly quickly so I have gone back to normal.  I say that because the problem (below) didn't occur previously so it might be just coincidence that it has happened when I am playing in normal mode, or it might have something to do with it.

In my latest playthrough, there are no missiles available for the aircraft.  I have done the Atlas base mission and have done the research project for air weapons; I am reasonably sure I have done the engineering project for the missiles (it certainly doesn't appear in the list of available engineering projects), but missiles do not appear as an option in the Interceptor loadout. Unfortunately I cannot remember  for sure if I did the engineering project so I don't know if the problem is the research did not result in the engineering project, or the engineering project did not result in missiles being available. 

So far I have been able to manage scouts and small UFOs with just canons but that won't last!

Many thanks,

Colin.

Hey there, thanks for posting a bug report! The fastest way to solve this would be upload your campaign save file so we can take a look at what happened as to why you're not getting the option to use missiles. I tested this on my end and was able to equip the missiles after the engineering project so something might be going on indeed. I'll link the thread Chris made for looking up your saves below.

One small thing to check is, in case you built an early secondary base, is to see whether you might have started the engineering project on a new base that might not have engineers on it. We had a bug report similar to yours quite recently (they weren't able to make laser batteries), and the issue was that they started a project on a base w/o engineers. Might be worthwhile check that one out, just in case!
 

 

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