Omots Posted April 5, 2013 Share Posted April 5, 2013 Assoonasitis, Thanks! v18 is sooo much improved over 17.9. Anyone...I see lots of Premium Preorder badges. I made a premium preorder purchase. How does one get this badge? Quote Link to comment Share on other sites More sharing options...
Arturius Posted April 5, 2013 Share Posted April 5, 2013 Omots, look here http://www.goldhawkinteractive.com/forums/showthread.php/145-How-to-claim-your-Pre-Order-forum-badge%21 Quote Link to comment Share on other sites More sharing options...
JakeLegs Posted April 5, 2013 Share Posted April 5, 2013 Glad files being loaded to auto-updater, havnt been able to DL standalone for some reason. Tried a few times, guessing its something on my end if its not a common problem. O well guess ill have to wait another day Quote Link to comment Share on other sites More sharing options...
Omots Posted April 5, 2013 Share Posted April 5, 2013 JakeLegs, I'm doing an auto update right now on my laptop. Quote Link to comment Share on other sites More sharing options...
JakeLegs Posted April 5, 2013 Share Posted April 5, 2013 Cool just started it myself. Dont know what was up with standalone DL. \V18.rar.part could not be saved, because the source file could not be read. Kept getting similar errors after DLing about a gig Quote Link to comment Share on other sites More sharing options...
LKx Posted April 6, 2013 Share Posted April 6, 2013 (edited) Is the desura version still with 130k+ files? (just got the usual download error after hours around 95% '') edit: ok, finally managed to install that! Edited April 6, 2013 by LKx Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted April 6, 2013 Share Posted April 6, 2013 I have to say that since v18 was released I had no crash at all :-) Good work Quote Link to comment Share on other sites More sharing options...
jimbobfury Posted April 7, 2013 Share Posted April 7, 2013 Well, the game's certainly come on a lot since I last played, amazing work! One question I have which I'm not sure is a bug or working as intended; the numbers on the accuracy calculation path (which I love by the way, great addition) don't seem to quite add up. For example: - I had a trooper with a flat 45% chance to hit on open ground about 15 squares ahead of him. - There was a Sebillian behind some low rocks who I wanted to target. I hovered the aim cursor on the square next to him and the rock had a 50% appear next to it, which I thought might mean it was reducing my chance to hit by half. But the aim percentage on the target square was 18%. - Then, when I actually put the cursor on the Sebillian, the to hit chance dropped to 6%. Is there something wrong here, or am I missing something? I actually kind of liked that the cover benefitted the target quite as much as it did because I ended up having to suppress him with two guys while a third flanked around to get the kill, but I get the impression that cover maybe isn't supposed to be quite as good as it seemed. And also, unless I'm an idiot (I don't think I am...) then the numbers didn't seem to make sense to me. If this is a bug, let me know and I'll repost to the bug reports forum. Also, the snow map looks ace! Really excited for the final release now. Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 9, 2013 Share Posted April 9, 2013 Wow!! It's been a long time since I have played, and have to say the game is really coming on nicely. I love it. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 9, 2013 Share Posted April 9, 2013 Still early days in this build for me. I look forward to hearing more about how the finances hold together in later months. Really good to see some veteran forum names back to check out the progress. Looking forward to hearing the contrast, not just in the game but if it's what people thought it would be. Dare I say it's egg-cellent. No? OK, I won't then. Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 9, 2013 Share Posted April 9, 2013 From the days of the alien shed, the game has taken many turns, twists and additions and held more bugs than I would care to count. But looking and playing it today I can see that Chris and the team are finally in sight of bringing us a great and stable game. That done, then word should start to filter out and gain the interest of the thousands of frustrated UFO'ers out there. Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 9, 2013 Share Posted April 9, 2013 Oh for a map of allotments, with little sheds. One of which turns out to have an alien power source in it. A tribute to the Xenoshed and Doctor Who all in one Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted April 9, 2013 Share Posted April 9, 2013 A return of the Evil Alien Shed would be appreciated and feared in equal measure. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 9, 2013 Share Posted April 9, 2013 I'd love it if there was on some farm map a barn or shed in the back corner with various parts of UFO components strewn around as a nod to the dreaded Intercept Shacks from days of yore. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 9, 2013 Share Posted April 9, 2013 Why not have a shed being an alien spawn point? Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 9, 2013 Share Posted April 9, 2013 Mobile, Alabama - 1957 Wull, yup one of those thur uhfoes just gone n' landed in mah field. So ah got a mind ta start tinkerin' with it. Made me a few oh them from the parts. First darn one got out out of the barn tho'. Headin' north it was. Ah wonder whut happened to it. Yup. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 9, 2013 Share Posted April 9, 2013 Forgive my ignorance, but what's with the xenosheds and such? It sounds interesting, and somewhat absurd at the same time. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 9, 2013 Share Posted April 9, 2013 In the early ground combat builds there weren't alien ship tiles. Instead alien ships were represented by a shed (all maps were farm or industrial). It became known as the Evil Alien Shed. Quote Link to comment Share on other sites More sharing options...
Assoonasitis Posted April 9, 2013 Share Posted April 9, 2013 Forgive my ignorance, but what's with the xenosheds and such? It sounds interesting, and somewhat absurd at the same time. In the very, very early alpha versions, before any UFO art was done, aliens that had touched down would be found milling about inside a shed which stood in for their ship. E:FB Quote Link to comment Share on other sites More sharing options...
thothkins Posted April 9, 2013 Share Posted April 9, 2013 The secret Evil Alien Shed mini-map: The Xenonaut equivalent to Diablo's cow level, both strangely with farm connections. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 10, 2013 Share Posted April 10, 2013 Haha, nice. They should include a map like that if they decide to have the quick battle feature. Like, a map that gets unlocked at the end of the game or something, as a bonus level. Quote Link to comment Share on other sites More sharing options...
Akavit Posted April 10, 2013 Share Posted April 10, 2013 I thought I'd read that the autoupdater files were updated to v18. Am I mistaken on that? Desura informs me I'm up to date and I've got v17.91 showing in my launcher. I'm also getting hay bales in the chinook. Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 10, 2013 Share Posted April 10, 2013 I thought I'd read that the autoupdater files were updated to v18. Am I mistaken on that? Desura informs me I'm up to date and I've got v17.91 showing in my launcher. I'm also getting hay bales in the chinook. Desura is fail. You need to DL the standalone version. http://www.desura.com/games/xenonauts/download Then merge the hotfix. I will be glad when we can get this from Steam and sack Desura. Quote Link to comment Share on other sites More sharing options...
sectoid Posted April 10, 2013 Share Posted April 10, 2013 is this project has a due date? Quote Link to comment Share on other sites More sharing options...
Moonie Posted April 10, 2013 Share Posted April 10, 2013 (edited) is this project has a due date? Yes. It's something like December 2010. I think that Chris made the mistake of thinking this was going to be a easy game to make, when in fact it is one of the hardest games to make. Even the mighty Firaxis had to sacrifice 50% of the games content, were as Chris is attempting to add 110% of the games content. No easy job. Edited April 10, 2013 by Moonie Quote Link to comment Share on other sites More sharing options...
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