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Posted (edited)

Today I finished a game. Except, of course, final mission.

It was tons of save/loads to workaround CTD situations, inevitable at this stage of development.

And still, game is walkthrough-able, interesting and more or less old-good-UFO-like.

I researched all available researches.

Alas, some branches were closed.

I couldn't dissect and/or interrogate reapers - no matter how many I killed or stunned, game didn't send them to lab.

I had not used laser weapons: at the moment I had spare workshop and funds to build some, I already had researched plasma.

Only planes I used were F17, Chinook, MiG an Corsair - more advanced planes were un-available, due to research tree.

Moreover, when I researched EndMission, process of rearmament from Fs to Corsairs was still in progress.

Intercepted UFOs and captured crashsites:

It's OK with exploding fighters, bombers, interceptors.

But StrikeCruiser? Did it supposed to self-destruct too, or it was a bug, or just shortage of luck? I seen (and kill) only 3 of them.

Carriers, alas, were unavailable to capture due to a CTD bug.

Battleship I seen only once, and it escaped with 73% damage. Many times I re-loaded that day, but it didn't return.

Destroiers I didn't see at all.

Strange things were in ground combat. Two soldiers hav un-obscured view of an alien - Sniper and Rifleman.

Sniper's probability to hit is shown as 95%, Rifleman's - 50% (digits for example).

Sniper missed 2 of 3, Rifleman hits 3 of 4.

And it wasn't just once - it was more a rule than exception.

Something in probability calculation is wrong...

There are many other strange things, many of them I reported as a bugs.

But - game is over, and game is good.

Now I hope, in just a day or two it became - or DEVs (God bless them!) will make it - even better.

Next two nights I will sleep more than 5 hours :)

Edited by a_beorning
Posted

My workshop is building a Shrike dropship, so that would seem to be available, at least so far.

I've run a few Cruiser missions to completion so they are available too.

I've completed two Landing Ship missions as well. I've not been able to complete a Base Defence (CTDs) or an Alien Base (a CTD and then no base as I reloaded to an earlier point and it didn't reappear)

The accuracy balances have still to be adjusted I believe? In practice I notice improved chances when the sniper makes no movement before firing. Even more so further up the tech tree. Movement really seems to reduce chances.

Posted

Nice work struggling through all the CTDs! I wasn't able to push through.

Notice the same thing with snipers getting no where near the listed % when it gets high. Almost like it starts wrapping around or something. I get actual hits more often around 70 to 80% accuracy

Posted

a_beorning - I'm impressed you managed to complete it, well done! Glad you like it. It should get a lot better and more stable in beta. Thanks for reporting all the bugs too.

For the UFOs - yes, strike cruisers are upgrades on bombers so they always explode when destroyed. Destroyers and now Dreadnoughts have been removed from the game (more details when I release the beta), but Battleships will be a lot more common.

And yeah, the Reaper and accuracy problems are both bugs that hopefully should be fixed in the next build.

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