MLGertzert Posted March 29, 2013 Share Posted March 29, 2013 (edited) So I don't really know if I was having any glitches, but the first light scout had crew on it, and all light scouts following that had no crew. I only was able to bring down one regular scout, so by the time the first (well, second, but first one was across the world) terror mission showed up, I had a very untrained crew. I went in with 6 soldiers. 2 had jackal armor. I can't remember their exact loadout, but I think it was 3 m16s, 2 shotguns, and an RL. I also had an MG Ferret. I was excited after the 14 un-manned UFO missions I did. Only 3 soldiers came out. Those fucking disc things, whatever the hell they are, might be the scariest thing ever. They are like Bio-Drones from TFTD. All the douchiness of cyberdisks except 1x1. Also, I might add, I had to abort after only scoring a few Xeno kills, and that was mostly from the rocket launcher, and one badass on those douchediscs. TL;DR: Terror missions suck Edit: Game crashed on the terror mission. Re-did versus Sebillians, brought in 8 soldiers instead. Aborted after 4 guys were left. Edited March 30, 2013 by MLGertzert Quote Link to comment Share on other sites More sharing options...
crusherven Posted March 29, 2013 Share Posted March 29, 2013 That's a bug caused by some faulty xml files. Here's a fix that should help a lot: http://www.goldhawkinteractive.com/forums/showthread.php/4278-Fix-For-Empty-UFOs Game is a lot harder without all that money and exp. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 29, 2013 Share Posted March 29, 2013 (edited) If you try this fix for empty UFOs, you'll be able to get cash and experience for your squaddies from downed light scouts, which should fund base expansion, manufacture of aircraft, manufacture of armour etc. etc. making things a little easier. EDIT: Ninja'd by crusherven! Another suggestion: try taking out normal scouts with your Condors if possible. You really need a downed scout with minor damage so you can get the alien power source which will otherwise block your research. EDIT 2: As I understand it, those drones also come in 2x2 medium and 3x3 heavy variants! Edited March 29, 2013 by Max_Caine Quote Link to comment Share on other sites More sharing options...
erutan Posted March 30, 2013 Share Posted March 30, 2013 the moment has come douchediscs laugh at our bullets but rockets go boom Quote Link to comment Share on other sites More sharing options...
Sathra Posted March 30, 2013 Share Posted March 30, 2013 Only been able to fight light drones once so far. Those are fun. I had lasers and Wolf on everyone at the time though. The plasma spray looks awesome. Quote Link to comment Share on other sites More sharing options...
MLGertzert Posted March 30, 2013 Author Share Posted March 30, 2013 If you try this fix for empty UFOs, you'll be able to get cash and experience for your squaddies from downed light scouts, which should fund base expansion, manufacture of aircraft, manufacture of armour etc. etc. making things a little easier.EDIT: Ninja'd by crusherven! Another suggestion: try taking out normal scouts with your Condors if possible. You really need a downed scout with minor damage so you can get the alien power source which will otherwise block your research. EDIT 2: As I understand it, those drones also come in 2x2 medium and 3x3 heavy variants! Thanks, I had tried starting a second base early on but eventually my research stagnated because I couldn't catch regular scouts and the crew-less UFO bug. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 31, 2013 Share Posted March 31, 2013 You're meant to use the Foxtrot against the Scouts, it's faster than them. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 31, 2013 Share Posted March 31, 2013 While this is true, I have found that if I shoot down a Scout with 2 Condors using a mix of missiles and cannon fire I usually get a minor damaged Scout. If I use a Foxtrot, I have always gotten a major damaged Scout. One game session I went until December without once getting an intact power source. Quote Link to comment Share on other sites More sharing options...
erutan Posted March 31, 2013 Share Posted March 31, 2013 @max - this is from a much earlier playthrough, but can you set up the foxtrot to have 4 sidewinders and take down a scout with them? I think I remember doing that, instead of relying on the heavy missiles. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 31, 2013 Share Posted March 31, 2013 Oh, I always set Foxtrots to either carry all sidewinders or all avalanches depending on the role I want them for - there's little point mixing and matching, you get the worst of both worlds. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 1, 2013 Share Posted April 1, 2013 I've actually prefer to use F-17s for the scouts. Ever since I got a MiG in a past version, and it and all it's MiG buddies got shot down, I've stuck with F-17s for the scouts. (I've never lost a plane since I started doing Condor-only runs, so I must be doing something right.) Quote Link to comment Share on other sites More sharing options...
svidangel Posted April 1, 2013 Share Posted April 1, 2013 Reminds me of Quote Link to comment Share on other sites More sharing options...
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