Skitso Posted August 15, 2024 Share Posted August 15, 2024 As seen in the image, line of fire squares are black behind certain map elements. Another related issue that is not a bug, but probably worth mentioning: line of fire is displayed yellow to highlight cover items it crosses (also seen in the image attached). The same yellow color is also used when weapon's maximum range is reached, which can cause confusion. I suggest using a darker green or greenish yellow to highlight covers to differentiate it from the maximum range. 1 Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted August 15, 2024 Share Posted August 15, 2024 (edited) use gray chance to hit cover is written in gray colour, perhaps it makes sense use the same colour for highlight the line of fire AND chance to hit. That way player better understand that colour coded UI. BTW: why first cover probability hit is in red, then second is in gray ? Edited August 15, 2024 by gG-Unknown Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 15, 2024 Author Share Posted August 15, 2024 (edited) 14 minutes ago, gG-Unknown said: BTW: why first cover probability hit is in red, then second is in gray ? Highest cover value (that is added into the hit calculation) is red. Other lower or same values are gray. Edited August 15, 2024 by Skitso Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 15, 2024 Author Share Posted August 15, 2024 Now that I look at that image again, it seems it's the yellow part of the line of fire that is black if it's behind something. Quote Link to comment Share on other sites More sharing options...
Chris Posted August 19, 2024 Share Posted August 19, 2024 On 8/15/2024 at 8:00 PM, Skitso said: Now that I look at that image again, it seems it's the yellow part of the line of fire that is black if it's behind something. Yeah, the obscured yellow tiles are drawing black for some reason. I can't reproduce it though. Can you? Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 19, 2024 Author Share Posted August 19, 2024 6 minutes ago, Chris said: Yeah, the obscured yellow tiles are drawing black for some reason. I can't reproduce it though. Can you? I'll get back to you when I see it again Quote Link to comment Share on other sites More sharing options...
gG-Unknown Posted August 19, 2024 Share Posted August 19, 2024 On 8/15/2024 at 8:39 PM, Skitso said: Highest cover value (that is added into the hit calculation) is red. Other lower or same values are gray. Good theory but it is not true. It happens that several numbers are red and none gray. If there is a color coding system, it doesnt work. Quote Link to comment Share on other sites More sharing options...
Skitso Posted August 19, 2024 Author Share Posted August 19, 2024 1 hour ago, gG-Unknown said: Good theory but it is not true. It happens that several numbers are red and none gray. If there is a color coding system, it doesnt work. Then you need to make a bug report and provide saves where it happens Quote Link to comment Share on other sites More sharing options...
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