Xeferah Posted July 24, 2024 Share Posted July 24, 2024 I read this in the patch notes: - Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant. However, those things heal 25 points per turn. I like it that way, but if it's not intended, then it's certainly a bug. Quote Link to comment Share on other sites More sharing options...
Kouki Posted July 25, 2024 Share Posted July 25, 2024 12 hours ago, Xeferah said: I read this in the patch notes: - Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant. However, those things heal 25 points per turn. I like it that way, but if it's not intended, then it's certainly a bug. Might be just a typo from Chris, will bring it up with him eitherway, thanks for the report! Quote Link to comment Share on other sites More sharing options...
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