Jump to content

[V4.19] Automed module heals too much?


Xeferah

Recommended Posts

I read this in the patch notes:

- Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.

However, those things heal 25 points per turn. I like it that way, but if it's not intended, then it's certainly a bug.

Link to comment
Share on other sites

12 hours ago, Xeferah said:

I read this in the patch notes:

- Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.

However, those things heal 25 points per turn. I like it that way, but if it's not intended, then it's certainly a bug.

Might be just a typo from Chris, will bring it up with him eitherway, thanks for the report!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...