Chris Posted July 5, 2024 Share Posted July 5, 2024 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain! Changes & Fixes: We've removed grenades from all types of Wraith except Wraith Leaders and Wraith Officers, as the AI is now clever enough to know how effective grenades are and was using them too often. In a future update we'll add a small chance that other types of Wraith can also spawn with a grenade, but it'll remain a small chance. Fixed another lockup that could occur during the AI turn. Fixed weapons in the tactical inventory backpack not being able to be moved to the equip slot or be dropped on the ground. Fixed grenade throw mode sometimes getting stuck displaying a 0% hit chance. Fixed an AI bug that could sometimes cause AI units to move to a good attacking position and then just not fire their weapon. Fixed an issue with the Harvester UFO on Dockyard maps where certain interior tiles could end up not being walkable (these were shipping containers by incompelely deleted by the UFO when it spawned). Fixed the Fusion Lance engineering project not being cancellable. Fixed a white square briefly appearing when assigning soldiers on the Soldier Equip screen. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 7, 2024 Share Posted July 7, 2024 On 7/5/2024 at 10:57 PM, Chris said: We've removed grenades from all types of Wraith except Wraith Leaders and Wraith Officers, as the AI is now clever enough to know how effective grenades are and was using them too often. In a future update we'll add a small chance that other types of Wraith can also spawn with a grenade, but it'll remain a small chance. Are any other alien races going to have grenades? Smoke, flash, gas, incendiary and other grenade types would certainly spice up the game. 3 Quote Link to comment Share on other sites More sharing options...
Melee Posted July 7, 2024 Share Posted July 7, 2024 The AI only seemed to use grenades when two or more Xenonauts could be hit. I liked the mindfulness and wariness it forced when encountering wraiths. Quote Link to comment Share on other sites More sharing options...
CaptainSPrice Posted July 7, 2024 Share Posted July 7, 2024 @Melee if you use smoke grenades - 1 Wraith 100% gonna throw grenades Quote Link to comment Share on other sites More sharing options...
Melee Posted July 7, 2024 Share Posted July 7, 2024 That makes sense as their cth would be low. Quote Link to comment Share on other sites More sharing options...
CaptainSPrice Posted July 8, 2024 Share Posted July 8, 2024 @Chris you don't have to remove grenades. Just balance it with smoke grenades. For example if you throw smoke grenade your enemies have reduced % to hit with grenades. If you remove grenades = no money from selling items. Quote Link to comment Share on other sites More sharing options...
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