raziel1981 Posted March 16, 2013 Posted March 16, 2013 Pretty much as the title implies. I had a scout car destroyed on a cabbage patch on the farm map and its image failed to render. There was just an invisible 2x2 block instead (with the tiles rendering correctly only without the ruined car on them). Quote
Giovanni Posted March 16, 2013 Posted March 16, 2013 I can be wrong, but isn't that intended? I mean, the sprite removal on vehicle's overdamaging? could that be the case? Quote
raziel1981 Posted March 16, 2013 Author Posted March 16, 2013 I'm not familiar with this matter. The main issue with this problem was that the 2x2 block cannot be stepped on anymore nor fired through. Assuming over-damage should wipe out the HWP, then it should be reasonable that i'd could go through the blocks that it was on ? Quote
a333 Posted March 16, 2013 Posted March 16, 2013 I've seen this in earlier builds. If you'll shot at this invisible block, it will be destroyed. Shortly speaking, when vehicle gets destroyed (not overdamaged!), it'll leave an impassable carcass. Sometimes (should be checked) it spawns invisible, though it would block bullets and movement. Raziel1981, is that what you've seen? Quote
a333 Posted March 16, 2013 Posted March 16, 2013 Can't find a way to reproduce it. When i manage to get my hands on hunter, the game stops spawning aliens. Also, after loading the ground combat save, vehicle sprite visually shifts a bit down and left, while its actual location teleports to the corner of the map. Saves with the ghost car and on geoscape just before the things gone wrong. https://dl.dropbox.com/u/60491525/saves.zip Quote
raziel1981 Posted March 16, 2013 Author Posted March 16, 2013 a333 that sounds just about right. Seems the bug persisted into this build Quote
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