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Posted (edited)

Latest melee  combat changes are good.

Usage of reflection difference between attacker-defender creates interesting opportunities.

1. Omitting accuracy stat (to hit) creates new opportunity for a "brawler class"

2. Clumsy opponents are easier to hit (capture). Which highlights differences among opponents. Some are better shot by stun gun, some are better to beat. Very nice.

 

Ideas to consider for further improve melee :

a) melee attack on wounded (non-robotic) character get bonus to hit, up to a point when melee attack on almost_dead_opponent reach 100% chance to hit. This rule would  create a "Finish him moments", when attacking by knife (TU cheap attack) is most efficient way to end almost_dead_opponent. If you can add an fancy animation for those finishing moves, it would rise up the action power meter to the hot level. Result is : backup melee weapon is far more attractive and combat is bloody visceral.

b) melee while kneeling gets penalty to hit AND defence. At the moment, kneeling is mandatory for any combat scenario, this new rule brings a bit of thinking. Kneel makes you a smaller target in shoot-out  but  in personal interaction, it is  a submissive position. So in melee it is disadvantage. Melee attacker while kneeling gets 20% lower chance to hit. Attack on a character who is kneeling gets 20% bonus to hit. Introduce melee critical hit (chance 1 to 10) which makes  1 bleeding damage AND  push target into kneel status. (even if target has zero TU to consume for kneel, he will kneel for free anyway). Push opponent into kneel in melee creates advantage for further attacks. Result is: kneeling in melee is disadvantage on top, critical melee hit can send opponent  into this position. Some special alien could do critical hit always.

c) Strength in melee should  give a flat small bonus to dmg. ei. even electric baton would get a bonus from strength. Something like one bonus dmg point per 10 points of strength which is over 50. ei. at strength of 100 i will get 5 bonus dmg points. The bonus dmg is physical dmg type. ei. hit a robot by electric baton makes two dmg type effects. One electric, second physical bonus dmg. Result is : Brawler class need reflexes to hit and Strength to make more dmg. Very ClassicRPG system.

Edited by gG-Unknown
  • gG-Unknown changed the title to Melee weapons

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