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4.7.0 Game Crush on alien turn


Beltorn

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I'm having the same issue, on Alien turn the app just crashes (dies silently). I could probably return to Geoscape and start over, but don't know if it's something with that particular tactical mission or something affecting everything in general.

 

The stack trace for the latest crash reports this:

 [0x00023] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\DoorAct.cs:73 
  at Common.Boards.System.DoorAct.OnStarted () [0x0008a] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\DoorAct.cs:49 
  at Common.Boards.System.Act.PrivateOnStarted () [0x0003f] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:563 
  at Common.Boards.System.Act.PrivateOnActivated () [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:569 
  at Common.Boards.System.Act.Update (System.Single deltaTime) [0x00063] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:279 


And probably has to do with one alien going inside the spaceship. I'm using the experimental branch.

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20 hours ago, Beltorn said:

Game crashed, apparently, at the end of an alien turn
 

bug_report_2024-06-11-13h53_gc_4.7.0_unhandled_exception.zip 10 MB · 5 downloads

Thanks. It looks like this is caused by the fact the save game is from an Abductor UFO mission, and we updated the Abductor tiles in the most recent patch so the map is now broken. As you've already discovered yourself, it should work fine if you restart the mission from the Geoscape.

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5 hours ago, Dronxy said:

Here I had the same problem

 

9 hours ago, eamplus said:

I'm having the same issue, on Alien turn the app just crashes (dies silently). I could probably return to Geoscape and start over, but don't know if it's something with that particular tactical mission or something affecting everything in general.

 

The stack trace for the latest crash reports this:

 [0x00023] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\DoorAct.cs:73 
  at Common.Boards.System.DoorAct.OnStarted () [0x0008a] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\DoorAct.cs:49 
  at Common.Boards.System.Act.PrivateOnStarted () [0x0003f] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:563 
  at Common.Boards.System.Act.PrivateOnActivated () [0x00001] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:569 
  at Common.Boards.System.Act.Update (System.Single deltaTime) [0x00063] in F:\Jenkins\workspace\X2 (Build)\release-4.x.y\Assets\Code\Screens\GroundCombat\Systems\Animation\Acts\Act.cs:279 


And probably has to do with one alien going inside the spaceship. I'm using the experimental branch.

If you were fighting an Abductor UFO crash site in your save game, then yeah, it's a problem with a corrupted map and it'll work fine if you reload the save on the Geoscape before the mission started.

If that's not the situation you were in, please let us know and we'll look into it further!

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