Thomas Posted February 9, 2013 Share Posted February 9, 2013 How do i extract them to folders or do i have to redownload the stand alone? Quote Link to comment Share on other sites More sharing options...
djlogue Posted February 9, 2013 Share Posted February 9, 2013 Do you have win rar or some kind of archiving tool? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 9, 2013 Share Posted February 9, 2013 Thomas, if you look at Giovanni's comment again, you can see this is an engine-specific archive format, so even if you could unpack the archive (which you can't without the engine-specific tools to do so), it wouldn't be in a form understandable to you. Giovanni goes on to say that you will probably have to download the standalone to mod Xenonauts. On the plus side, when you have downloaded the standalone, you can put that on both of your computers! Quote Link to comment Share on other sites More sharing options...
djlogue Posted February 9, 2013 Share Posted February 9, 2013 (edited) Oh .pfp yes, you wont be able to make head nor tail of the code or extract them. Get the standalone version. Edited February 9, 2013 by djlogue Quote Link to comment Share on other sites More sharing options...
Thomas Posted February 10, 2013 Author Share Posted February 10, 2013 (edited) Thanks for the replys! Hopefully they will keep the stand alones after release for us modders )..I am currently downloading it now can I have the desura version and standalone on thesame computer or should i ditch desura? Again I thank you Max! Just tryin to get up to speed and involved in the commuunity sorry for the dumb questions. Edited February 10, 2013 by Thomas Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 10, 2013 Share Posted February 10, 2013 Desura hosts and provides the standalone as well as the packed client version, therefore you will need your Desura account to d/l updated standalones. Although thinking about it, the standalone does come through the Desura website rather than the Desura client. Quote Link to comment Share on other sites More sharing options...
djlogue Posted February 10, 2013 Share Posted February 10, 2013 delete the desura version Quote Link to comment Share on other sites More sharing options...
a333 Posted March 26, 2013 Share Posted March 26, 2013 Actually, i've seen the traces of the pfp unpacker existence. Though it worth noting that: a) it's damn hard to find, and b) chinese UI. Quote Link to comment Share on other sites More sharing options...
Chris Posted March 26, 2013 Share Posted March 26, 2013 There's no need for it, though. All the files you need are in the standalone, uncompressed. Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted May 15, 2013 Share Posted May 15, 2013 I need to resurrect this thread, because i have accidentally found proper unpacker for pfp archives. QuickBMS generic files extractor and reimporter - http://aluigi.altervista.org/quickbms.htm And pfp script for it, from a little lower on the same page - http://aluigi.altervista.org/papers/bms/pfpk.bms Just download both, unpack and run quickbms, point it to saved script, to game archive and where to extract everything. Tested it on archives from 18.5 and 18.4 - seems to be working just fine. Chris, can you do some internal testing, since only you can create archives, to further confirm, if it works right. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted May 17, 2013 Share Posted May 17, 2013 I need to resurrect this thread, because i have accidentally found proper unpacker for pfp archives.QuickBMS generic files extractor and reimporter - http://aluigi.altervista.org/quickbms.htm And pfp script for it, from a little lower on the same page - http://aluigi.altervista.org/papers/bms/pfpk.bms Just download both, unpack and run quickbms, point it to saved script, to game archive and where to extract everything. Tested it on archives from 18.5 and 18.4 - seems to be working just fine. Chris, can you do some internal testing, since only you can create archives, to further confirm, if it works right. This tool is great! It seems able to open and repack almost any game file type known.. Bookmarked the page, and thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Lt_Parsons Posted May 18, 2013 Share Posted May 18, 2013 Best part is that you can write scripts for new archive types if you know their format specs. I have used it for Witcher 2 when it just came out, and remembered about the tool when recently Witcher updated. When i looked if there is something for pfp, i was pleasantly surprised that there is script for it already =) Glad to be of help =) Quote Link to comment Share on other sites More sharing options...
Wrath_IX Posted July 10, 2013 Share Posted July 10, 2013 I am having trouble repacking the PFP files after editing them something is not working right could I get some assistance with this process? Quote Link to comment Share on other sites More sharing options...
4Aces Posted July 11, 2013 Share Posted July 11, 2013 You will have to be a bit more specific than that. At which part of the process does it fail - packing or integration into the running game? You do not need to pack them if you are merely testing. Just make a new folder, copy the unpacked pfp files (2) into that folder, and the game will no longer use their files. Then just copy the unpacked folders over their traditional counterparts. There is no overwriting, at least with v18, so it is easy. I stumbled on the above means of unpacking pfp files a month ago and tested a few alterations to some of the equip screen textures and backgrounds. The game incorporated them without complaint and ran fine without re-packing them. Quote Link to comment Share on other sites More sharing options...
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