Thomas Posted February 9, 2013 Share Posted February 9, 2013 (edited) Hey all, I am a hobby programmer in several languages, and I am pretty good with 3D Studio Max. I will be creating some mods, but the game updates so often I haven't even started yet. Any ETA on finalizing basic things like models and scripts so they can be tinkered with? Also will mod tools be released to make it easier? If I have to hex edit this like I did the new XCOM it will be a slow process. Happy gaming! P.S.-I do see some tools listed about what is troubling me is the new compression of files. I have done a good bit of work with the Unreal game engine and the compression and reference methods it uses makes simple things like swapping models nearly impossible. Edited February 9, 2013 by Thomas Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted February 9, 2013 Share Posted February 9, 2013 Thomas, I'd keep an eye on the Development Updates board if you want that kind of information - that's likely the only place you'll learn about such things. Here is a comment by Giovanni regarding the Xenonauts file archiving system. Quote Link to comment Share on other sites More sharing options...
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