mrsisk Posted December 13, 2011 Share Posted December 13, 2011 Two things bugged me about the Inventory UI, especially when you want to swap two items in your inventory, but have to shuffle things around to do it... Scenario: You want to swap a Medkit with a pistol. The Medkit is in your backpack, the pistol is on your belt, but there are too many things in both the backpack and belt to simply swap them. So, you have to drop the pistol on the ground, move the Medkit from backpack to belt, move the pistol from the ground to the backpack.......and you're charged the AP for each of those moves. The more practical way of doing it from the user's point of view is to click on either the pistol or Medkit, move it over top the other, and drop it. When you do that, the other item is now selected and you can move it to the other location, without the need to drop anything. The second scenario is when you're just generally moving stuff around and you make a mistake. You switch things back to the way they were...but you're still charged all the AP costs. Seems to me the total AP cost for interacting with your Inventory should be determined not by each individual action from A to N, but rather the AP cost of what's changed. Scenario: I move a pistol from my belt to my backpack, then back to my belt, then drop it on the ground, then equip it as a weapon...then put it back on my belt. In the end nothing's changed. You were just trying different things out, but it's counted against you. Just seems a bit mechanistic. Quote Link to comment Share on other sites More sharing options...
Sathra Posted December 13, 2011 Share Posted December 13, 2011 So you're saying that the costs of inventory management should only be tallied up and deducted after you leave the inventory window? Doesn't sound too bad actually, but not sure how much work it would be to code. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 13, 2011 Share Posted December 13, 2011 Yeah, this is something we could look at in the beta. It's not necessarily intuitive how it is. At the very least the screen should show you how much it'll cost to move something... Quote Link to comment Share on other sites More sharing options...
anotherdevil Posted December 13, 2011 Share Posted December 13, 2011 I like the idea, especially if it's as Sathra describes! Quote Link to comment Share on other sites More sharing options...
mrsisk Posted December 13, 2011 Author Share Posted December 13, 2011 Yeah, you've got the idea correct. Actually I was in 8.4 last night and some of the actions I thought were being charged AP weren't. But it looks like any time you move something into or out of your backpack, you get charged. So moving something out of the backpack would cost some AP and putting it right back in would charge you again: no net change, but double AP used. For ease of use, though, the first item I talked about would be really nice: like if you've got a laser pistol in your backpack and a normal pistol on your belt and you want to swap them. It would be great if all you had to do was click on the normal pistol and drag it up over top the laser pistol. When you let go, the normal pistol would be in your backpack and the laser pistol would be selected...so then you could put it on your belt with another mouse click. No idea how hard that would be but it would save you from having to find room to put the one item, then move the other item, then move the first item to where the second one was (3 moves to do a swap). Quote Link to comment Share on other sites More sharing options...
Amiga4ever Posted January 27, 2012 Share Posted January 27, 2012 (edited) I agree. Lets make oiperations over backpack and belt free of cost AP. Only taking something in hands and reload should cost AP Edited January 27, 2012 by Amiga4ever Quote Link to comment Share on other sites More sharing options...
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