Joced Posted January 16, 2013 Share Posted January 16, 2013 It rely bugs me when my carefully planed UFO intercept go out the window cos the pilots apparently cant shoot as something coming towards them. Any chance you can change it so the fighter wings only need to get in a certain range for the intercept to take place? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 18, 2013 Share Posted January 18, 2013 I am not sure what you mean by this suggestion. Can you give an example of what the problem is now and how your suggested change will alter this? Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 18, 2013 Share Posted January 18, 2013 I think he's trying to say that his interceptors aren't shooting at the UFO when they get near it. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 19, 2013 Share Posted January 19, 2013 Really? I thought it was about the geoscape and starting up airbattles? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 19, 2013 Share Posted January 19, 2013 I couldn't tell if it was one of those (or both) or maybe something to do with the direction the enemy were facing when air combat started. Clarification from the OP is required I think Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 19, 2013 Share Posted January 19, 2013 I read this as possibly an issue with the missile lock, which if you've never seen it before, and haven't read about, may be cause. The wiki states:- "Missile Lock: In order to fire a missile, it must both be in range and have a missile lock acquired. Missile lock is signalled by the number in (brackets) after the weapon name. This starts counting down as soon as the target is in the 90 degree field of fire in front of the interceptor, and once it reaches zero the missile will be ready to fire." There's a bit more in the manual regarding this too under air combat Belmakor's air movement and targeting thread is also useful If it's none of these, hopefully OP will come back to explain a bit more. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted January 24, 2013 Share Posted January 24, 2013 Based on the OP's use of the word "intercept" I'd have to assume that his issue is that even if a UFO is heading due west, and his intercepter is headed due east straight towards it (and vice versa) he can't just begin the battle and fire a long range missile or something to destroy/down it from a farther distance than is usual, based on the fact that his plane is aimed straight for the UFO. Like, if the usual distance to begin air combat is, arbitrary number, 3 miles, then if both parties are flying at each other, he wants to be able to start air combat at, say, 6 miles, since both parties are going to reach each other real soon anyway, missiles can travel longer distances than 3 miles, and since the UFO's headed straight at him, he has a much smaller chance to hit his target. I could be totally off, but that's what I got out of it. Quote Link to comment Share on other sites More sharing options...
Joced Posted January 25, 2013 Author Share Posted January 25, 2013 Gizmo got it right. I was speaking of intercepts on the geoscape. When your fighter meets a UFO from the front it always (with the exception of Alien fighters) goes past it and turn around to chase it. If you have a slower fighter then it don't matter if you plan a good interception path that gets your fighter in front of it. It don't attack anyway. Sry if my earlier post were unclear on it. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 25, 2013 Share Posted January 25, 2013 There should be a radius on the geoscape that triggers interception when you enter it. Maybe that radius is not large enough? I can't say I have noticed but then generally I have the game on a faster speed while waiting for the fight to start so I may have just not seen it. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted January 25, 2013 Share Posted January 25, 2013 Gizmo got it right. Yeah, I got it right! Woohoo! I do agree with Joced, now that I know that I was correct in deducing his opinion. If an intercepter is going head on, he shouldn't have to run around to the back to fight. Quote Link to comment Share on other sites More sharing options...
Betuor Posted January 26, 2013 Share Posted January 26, 2013 When my intercepters approach from the front on the geoscape, they start the battle facing the front of the ufo. Maybe yours is just messed up. Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted January 26, 2013 Share Posted January 26, 2013 I seem to remember this was an issue in UFO:EU as well. Rather annoying when your planes missed them and lost the tracking lock. Hopefully whatever it is gets fixed, whether it be only a few situations or what. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 26, 2013 Share Posted January 26, 2013 Head on. Apply directly to the forehead. Quote Link to comment Share on other sites More sharing options...
Xenophob Posted February 6, 2013 Share Posted February 6, 2013 Hi everyone! Wasn't there for some time. I played new version and have a sought - why not to make collision in aircombat? Because oftenly you can just use cannon/missiles on UFO when it is head-on course and easely win. If there will be collisions, then it will make it more difficult. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted February 6, 2013 Share Posted February 6, 2013 Hi everyone! Wasn't there for some time.I played new version and have a sought - why not to make collision in aircombat? Because oftenly you can just use cannon/missiles on UFO when it is head-on course and easely win. If there will be collisions, then it will make it more difficult. Would that be fun or just frustrating? Would the evasive manuvers be automatic up close when collision is imminent or would you have to micromanage that each time? (effectivly making aircombat even more tedious for those that doesn't like it already) Will colliding cause some damage, a lot of damage or result in an automatic crash? will both plane and UFO sustain damage or just player controlled plane? Will the UFO have to try to evade as well or will it try to plow into the player controlled plane? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.