Boris Eysbroek Posted November 30, 2023 Share Posted November 30, 2023 (edited) Hi everyone, I was thinking it would be cool to have general AI as end game research to give a comprehensive boost to the player. Something like: lower upkeep costs for the base, better AP efficiency for troops, more efficient material use in construction, better dodging capabilities for aircraft and a significant boost to research speed. Would this work in Xenonauts 2 or would it be a bad addition. Thoughts? Edited November 30, 2023 by Boris Eysbroek Quote Link to comment Share on other sites More sharing options...
Cheostian Posted November 30, 2023 Share Posted November 30, 2023 I thought this game was set in something like the 90's. I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet. 1 Quote Link to comment Share on other sites More sharing options...
Pietje666 Posted November 30, 2023 Share Posted November 30, 2023 @least 2006 (or was it 2009?) People were already researching AI back then 1 Quote Link to comment Share on other sites More sharing options...
Boris Eysbroek Posted December 1, 2023 Author Share Posted December 1, 2023 (edited) 22 hours ago, Cheostian said: I thought this game was set in something like the 90's. I think it would be a bit early for general AI since we don't have general AI roughly 30 years later yet. 18 hours ago, Pietje666 said: @least 2006 (or was it 2009?) People were already researching AI back then Lore-wise I think it's an grey area, it can swing both ways, but i'm more worried about what it would do to the balance of the game to give the player a significant boost to resources. Edited December 1, 2023 by Boris Eysbroek Quote Link to comment Share on other sites More sharing options...
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