Komandos Posted November 17, 2023 Share Posted November 17, 2023 (edited) Instead of a negative rating (which the game charges for the loss of soldiers by the player) I propose to add to the game "monetary compensation to the relatives of the deceased", which Xenonauts pays for each soldier who died in battle. Edited November 17, 2023 by Komandos 1 Quote Link to comment Share on other sites More sharing options...
Komandos Posted November 17, 2023 Author Share Posted November 17, 2023 A monetary penalty for the death of soldiers will make it less profitable to visit absolutely all the "UFO crash sites" and in some cases it will be more profitable for the player to abort the mission (retreat) than to continue to fulfill their goals. Quote Link to comment Share on other sites More sharing options...
Twigg Posted November 18, 2023 Share Posted November 18, 2023 Mechanically this doesn't make sense as you are then double punishing the player for losing a soldier, arguably triple punishing because of the armor loss. Narratively I am not sure what the cost would be associated with. If you wanted to go this route maybe you could do a temporary bravery penalty to the surviving soldiers to reflect the stress and emotional shock of losing a comrade in the line of duty. Quote Link to comment Share on other sites More sharing options...
Komandos Posted November 18, 2023 Author Share Posted November 18, 2023 42 minutes ago, Twigg said: Mechanically this doesn't make sense as you are then double punishing the player for losing a soldier, arguably triple punishing because of the armor loss. At the initial stage of the game, the player has absolutely no penalty (penalty) for the death of a soldier. 1. Soldiers' personal Armor is free or very cheap. 2. The soldier has no accumulated combat experience, which is lost in place with the death of the soldier. In the later stages, some of the soldiers gain experience, the armor of the soldiers becomes more expensive, but it is still more profitable for the player to finish any combat mission with victory, even if he has to lose almost all the soldiers. The penalty for the loss of soldiers, forces the player to prematurely interrupt unprofitable tactical battles. Quote Link to comment Share on other sites More sharing options...
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