Skitso Posted November 11, 2023 Posted November 11, 2023 Not a bug in the most traditional sense, but anyways: Everything above 70 is just green and it makes comparing soldier needlessy cumbersome. (See image) Quote
gG-Unknown Posted November 12, 2023 Posted November 12, 2023 Add white colour for top numbers would work. 90 - 100 should be bright white Quote
Skitso Posted November 12, 2023 Author Posted November 12, 2023 No, the red-orange-yellow-green is good and pretty much standard system. Just stretch the colours properly and it's fine. Quote
Kouki Posted November 13, 2023 Posted November 13, 2023 Not really a bug but thanks for the suggestion! I don't really work on the UI/UX side of things so most of what I can do is bring this up to Chris and the team. We'll probably setup a dedicated suggestions section to aggregate feedback like this in the future, thanks again! Quote
Jozef Posted November 20, 2023 Posted November 20, 2023 I have kinda related question. On at least 2 places (Tip on Reflexes and some tooltip I think, I don't remember) I noticed written that soldiers with lower Reflexes react first, while higher reflexes are more green. Am I missing something, or is it a bug? Quote
Kouki Posted November 20, 2023 Posted November 20, 2023 12 minutes ago, Jozef said: I have kinda related question. On at least 2 places (Tip on Reflexes and some tooltip I think, I don't remember) I noticed written that soldiers with lower Reflexes react first, while higher reflexes are more green. Am I missing something, or is it a bug? Is this the tooltip you meant? Units with higher reflex will trigger less overwatch fire from enemies, while also being able to trigger overwatch fire more often (though as per tooltip, remaining TU is also a factor in that) If it's something else, or a mistranslation, let us know! Quote
Skitso Posted November 20, 2023 Author Posted November 20, 2023 (edited) 53 minutes ago, Kouki said: Is this the tooltip you meant? Units with higher reflex will trigger less overwatch fire from enemies, while also being able to trigger overwatch fire more often (though as per tooltip, remaining TU is also a factor in that) If it's something else, or a mistranslation, let us know! Yeah, that tooltip might need some extra information and clarification. I know the rules, but I can see how that could be confusing for those who don't Edited November 20, 2023 by Skitso Quote
Jozef Posted November 20, 2023 Posted November 20, 2023 (edited) - I thought it was in a TIP also, but yes, it wasn't clear to me that the text is talking about the unit being targeted by the overwatch, not the unit reacting. Now when I know what it means, it became clear. I am not native english speaker, that may be the problem, duno :). Or it might be missing something like: reaction fire "...from another unit". - I was trying to screenshot the TIP, but game shows only one tip on start, always: Edited November 20, 2023 by Jozef Quote
Kouki Posted November 22, 2023 Posted November 22, 2023 On 11/20/2023 at 6:00 PM, Skitso said: Yeah, that tooltip might need some extra information and clarification. I know the rules, but I can see how that could be confusing for those who don't On 11/20/2023 at 8:45 PM, Jozef said: - I thought it was in a TIP also, but yes, it wasn't clear to me that the text is talking about the unit being targeted by the overwatch, not the unit reacting. Now when I know what it means, it became clear. I am not native english speaker, that may be the problem, duno :). Or it might be missing something like: reaction fire "...from another unit". - I was trying to screenshot the TIP, but game shows only one tip on start, always: Thanks for the feedback, I'll bring this up with the rest of the team and see what they think Quote
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