Chollirem Posted January 4, 2013 Author Share Posted January 4, 2013 tacobandit In regards to the sniper riffle, if you can read, IRL snipers suck up close with out a CCO, I already went over this, if your going to try and troll, go back to the steam forums Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 4, 2013 Share Posted January 4, 2013 (edited) (RESOLVED) After playing more missions, I like the grenades as they are. They actually work great and I would rarely stop to use delay, or even a proximity grenade, when I can simply throw and kill. I can see by the animation how it would be unable to make the effect anyway. Idea for the Weapon Damage. (RESOLVED) Here's a quick example of the Weapon Range/Accuracy/Damage modifier that I see in my head. Sniper Rifle 7.62mm (% numbers are not literal) --------------------------------------------------- RANGE.......................ACCURACY................DAMAGE Over 35 tiles away =.........+8%......................-4% 25-35 tiles away.=..........+4%.......................-2% 15-25 tiles away.=......no change................no change 8-15 tiles away..=..........-4%.......................+2 8-0 tiles away....=..........-8%.......................+4 Using this template with the shotgun, it would then be backwards. AR-15 would fall in between. Edited January 4, 2013 by HoboRed RESOLVED - Weapon Damage/Range Modifiers Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 4, 2013 Share Posted January 4, 2013 The current precision rifle (45 damage) and mg (40 damage) are pretty close to the same within their range. For comparison the assault rifle does 25 and the shotgun does 40, same as the precision rifle. The drop off at range is a lot earlier with the shotgun which means outside of its range (8 tiles) it soon does less damage than any of the other weapons mentioned. The machine gun does have a longer range than the precision rifle, it has much lower accuracy though so you would be less likely to hit out to max range. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 4, 2013 Share Posted January 4, 2013 tacobanditIn regards to the sniper riffle, if you can read, IRL snipers suck up close with out a CCO, I already went over this, if your going to try and troll, go back to the steam forums Calm down, no need to be so aggressive. He didn't even respond to one of your posts. o.0 People need to be allowed to either miss things or disagree with you. Otherwise this becomes the same thing as Steam forums. Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 4, 2013 Share Posted January 4, 2013 Okay Guaddlike, thanks for that info. After I finally figured out that by just hovering my mouse over the weapon, it shows damage, I have to resolve that one. I still wasn't sure how this game calculated range and accuracy but you just clarified that for me as well. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 4, 2013 Share Posted January 4, 2013 There is some info over on the wiki you might be interested in. It has some information on the formulae used for different parts of the ground combat for example. Most of the rest of the specifics are in weapons_gc.xml in the xenonauts/assets folder. Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 4, 2013 Author Share Posted January 4, 2013 @ Gorlom Tacobandit is a very active troll in the steam forums, I'm just making sure that its nipped in the bud since he followed me over to here. Otherwise I'll chill as you requested and let you guys handle any problems as you see fit @Gauddlike Awesome intel, thanks for the link Quote Link to comment Share on other sites More sharing options...
HWP Posted January 4, 2013 Share Posted January 4, 2013 If there are two things I know about trolls, it's that they don't follow people across forums and that they don't last long on ÏŸÏŸteamforums. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 4, 2013 Share Posted January 4, 2013 @ GorlomOtherwise I'll chill as you requested and let you guys handle any problems as you see fit I'm not affiliated with Goldhawk in any way. I'm not "you guys", I'm "us players". Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 4, 2013 Share Posted January 4, 2013 @ GorlomTacobandit is a very active troll in the steam forums, I'm just making sure that its nipped in the bud since he followed me over to here. Otherwise I'll chill as you requested and let you guys handle any problems as you see fit @Gauddlike Awesome intel, thanks for the link I actually pre-ordered this game because chollirem suggested it. And chollirem is troll #2 on the steam forums. Anyways, any chance that you guys will make the hit detection more like UFO Defense? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 4, 2013 Share Posted January 4, 2013 You're both a pair of mechastrider riding pink haired and mustached gnomes from world of warcraft! Trolls punt you for fun. Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 5, 2013 Share Posted January 5, 2013 Thanks for that wiki. Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 5, 2013 Share Posted January 5, 2013 (edited) At this time I would like to request adding a Slider Bar for selling/transfers from storage. Clicking and holding an arrow to slowly sell 1000 Alien Alloy kinda sucks when you just want to make some quick cash and get back into the battle. Or maybe just allow players to type in a number value for selling/transfers. Edited January 5, 2013 by HoboRed Quote Link to comment Share on other sites More sharing options...
Gorlom Posted January 5, 2013 Share Posted January 5, 2013 you can right click and shift click too. I think right click changes the number by 10s instead of 1s and shift click goes to the maximum number instantly. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 5, 2013 Share Posted January 5, 2013 You guys planning to bring in a chryssalid type enemy? Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted January 5, 2013 Share Posted January 5, 2013 Search for the Reaper, there will probably be some info on it somewhere. Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 5, 2013 Author Share Posted January 5, 2013 (edited) HWP thanks for that intel, this first,....dunno about, but the second one Im glad to hear, I like how things are here, more fun and laid back lol gorlom...oh look my trolldom was drop kicked.... oh look : ) ...i give him...4 points (he only bounced twice on impact and had a poor dismount) Edited January 5, 2013 by Chollirem Quote Link to comment Share on other sites More sharing options...
HoboRed Posted January 5, 2013 Share Posted January 5, 2013 The latest version of Xenonauts has now doubled to over 4GB download. We're gonna have to test each build and remove / add to this list as we go. Quote Link to comment Share on other sites More sharing options...
Tacobandit Posted January 6, 2013 Share Posted January 6, 2013 The latest version of Xenonauts has now doubled to over 4GB download.We're gonna have to test each build and remove / add to this list as we go. What is the latest build? I downloaded separately from Desura and currently have 17.1. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 6, 2013 Share Posted January 6, 2013 17.5.1 unless something else popped up in the last 24 hours. It should be at least 17./5 in the standalones anyway. That's where I downloaded from. Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 6, 2013 Author Share Posted January 6, 2013 Ya 17.5 has 2 gigs more in data 17.1 only was 2.3 gigs 17.5 if 4.3 gigs 0.0 Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 6, 2013 Share Posted January 6, 2013 Here's why (first post, first paragraph after the bullet points). Quote Link to comment Share on other sites More sharing options...
Chollirem Posted January 6, 2013 Author Share Posted January 6, 2013 Max that was some nice intel thanks! Hey taco, get it through desura, auto updates! : ) Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted January 6, 2013 Share Posted January 6, 2013 Be warned. Desura's been known to frack the hell out of your downloads. I once was stuck on a v14 build, while everyone else was playing/testing a v17.1 one. Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 6, 2013 Share Posted January 6, 2013 "I once was stuck on a v14 build, while everyone else was playing/testing a v17.1 one." We really should have taken advantage of that to go on about force fields, quantum missiles and mutually assured destruction of the alien fleet and Earth, just to make you really wonder what was going on. Missed opportunity Quote Link to comment Share on other sites More sharing options...
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