Name Posted December 28, 2012 Posted December 28, 2012 Recently I have been thinking about difficultly and how game ramp it up. And how I think some xenonauts aspects could work. Locking the AI might work if it is a complex locking system, and not teh xcom 2012 version. So If on easy/normal the AI does not cooperate. I think this is not a very good idea. I believe it could work if the no co op is fixed by having an alien leader present. And Maybe locking more complex things like falling back, ambushes, etc. I am curious about the idea of researching aliens and getting damge bonuses. maybe on harder difficulties the bonuses could be removed. Maybe interogating leaders could bring up a text about how they atttack/think on easy/normal. Lets have debates about my ideas and your own. Thanks for reading When I thought of writing this I had more ideas but I forgot... Will edit OP
StellarRat Posted December 28, 2012 Posted December 28, 2012 Recently I have been thinking about difficultly and how game ramp it up. And how I think some xenonauts aspects could work.Locking the AI might work if it is a complex locking system, and not teh xcom 2012 version. So If on easy/normal the AI does not cooperate. I think this is not a very good idea. I believe it could work if the no co op is fixed by having an alien leader present. And Maybe locking more complex things like falling back, ambushes, etc. I am curious about the idea of researching aliens and getting damge bonuses. maybe on harder difficulties the bonuses could be removed. Maybe interogating leaders could bring up a text about how they atttack/think on easy/normal. Lets have debates about my ideas and your own. Thanks for reading When I thought of writing this I had more ideas but I forgot... Will edit OP The AI isn't close to being finished yet. I think you might want to until it's more mature before you spend a lot of time on this line of thinking.
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