Chris Posted December 19, 2012 Share Posted December 19, 2012 So today I've done various things, but at about midday the updated background art for the new Geoscape screen arrived and I went back to trying to find the look I want for the Geoscape in our new UI. I think I'm pretty much there now. Here we go: http://www.xenonauts.com/devimages/Geoscape_normal.jpg http://www.xenonauts.com/devimages/Geoscape_zoomed.jpg For comparison, this is the current Geoscape: http://img42.imageshack.us/img42/5035/xenonauts20120106203251.jpg Basically, we've made it a bit more colourful and used the trusty black border around the landmasses to give them that handpainted feel. We'll redo the base / UFO / aircraft icons to fit the style a bit better too, but hopefully you'll agree that it will make the game significantly nicer than it currently is! Comments and feedback welcome. Quote Link to comment Share on other sites More sharing options...
flyingdisc Posted December 19, 2012 Share Posted December 19, 2012 I like. Great to see all the larger islands back in (Philipines, cyprus, etc). I like what you are doing with the control desks at the bottom corners. I am guessing that they wont be just mirrorred images in the final version? Quote Link to comment Share on other sites More sharing options...
StellarRat Posted December 19, 2012 Share Posted December 19, 2012 Nice! Quote Link to comment Share on other sites More sharing options...
Snozy Posted December 19, 2012 Share Posted December 19, 2012 Wow so cool!! i also like the bottom part too. will you add city lights at night?? its a tactical screen so maybe its not realisic but its fun to show us when aliens crush in a small town city unless city tiles are only for terror sites. can't wait for mods to add tile sets for every unique country in the world!!!!! like a big district of japan and fancy city lights and stuff. its 70s i forgot and i was not born that time so i dunno but i wanna see unique set mods for majr citys. Quote Link to comment Share on other sites More sharing options...
Buzzles Posted December 19, 2012 Share Posted December 19, 2012 The new UI elements look really good. Oddly, I'm not too sure on the colour of the water on the map images, I think I prefer the black of the first, or at least I'd like a much darker blue. It's probably too late to change now but I'm sure I'll get used to the new one. Quote Link to comment Share on other sites More sharing options...
Jean-Luc Posted December 19, 2012 Share Posted December 19, 2012 Tres bien! No complaints, fits well with the rest of the UI. Quote Link to comment Share on other sites More sharing options...
janprusak Posted December 19, 2012 Share Posted December 19, 2012 This is so much better than the old one. Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 20, 2012 Share Posted December 20, 2012 Not that I didn't like the old one, but this is a really big improvement. Fits in very nicely with the art elsewhere in the game. Has a nice Atlas feel to it. Particularly like the two guys on the desk. A very nice touch linking the screen with the menu screen and the UI (well the less colourful old one anyway ) Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted December 20, 2012 Share Posted December 20, 2012 It's really nice, but I don't know why I prefer the old one... I think it had a darker feel. Quote Link to comment Share on other sites More sharing options...
thothkins Posted December 20, 2012 Share Posted December 20, 2012 I know what you mean. I just think this one fits in better with the rest of the art. It would be interesting to see an interception in progress on the new map, to see how well it stands out. Quote Link to comment Share on other sites More sharing options...
Corporal Hicks Posted December 20, 2012 Share Posted December 20, 2012 I know what you mean. I just think this one fits in better with the rest of the art. It would be interesting to see an interception in progress on the new map, to see how well it stands out. Yes, I would like to see that too. I was trying to picture it, but it's coming out weird... Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted December 20, 2012 Share Posted December 20, 2012 I hate the old geopscape. The new one looks so much better. Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted December 20, 2012 Share Posted December 20, 2012 (edited) New one is "reads" little better in dark parts. Old cold and "wire framed" has little better mood, maybe this because it is become familiar. I'm personaly feel(I'm about whole UI) like you slightly shifts from starting cold, straight, calm, I dont know maybe serious, (in colors and design) mood to something "toy", it's not precise definitions, and it's more about directions instead of state, but it is hard for me to explain my opinion better. And I'm not sure is I'm like this direction. Maybe I'm wrong I hate the old geopscape. The new one looks so much better. Because of what? Old one was only little more cold and more dark, but I not see significant changes wich can to make it shift from hate(such strong feeling) to nice, just strange. Edited December 20, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
a333 Posted December 20, 2012 Share Posted December 20, 2012 Super cool night/day representation. I've just momentally imagined how this thing can be made with the projector and shadow casting. Nice overall look. It's exactly how can command center in the 60-70s would like, be it designed shortly with the mass funding. I'm personaly feel(I'm about whole UI) like you slightly shifts from starting cold, straight, calm, I dont know maybe serious, (in colors and design) mood to something "toy" The mood is lightened certainly, not necessarily worse or better, it's just changed. The expectations of the project rised with the kickstarter funding, after all. i'd prefer a dark and gloomy themes, especially when it comes for the alien invasion, despair and terror. But it would need a solid backup in the gameplay, balance, and missions, such as nest tileset. So better it would be a wholesome brighter game than a half-baked dark one. Quote Link to comment Share on other sites More sharing options...
centiles Posted December 20, 2012 Share Posted December 20, 2012 I must say I like the darkness of the older one. Darkness in dark times, it fits better. The new one is too colorful for me. I'd like to see the new Geoscape more dark, without that blue, and without that computer desk guys to the bottom left and right. Quote Link to comment Share on other sites More sharing options...
Aleksi Posted December 20, 2012 Share Posted December 20, 2012 Sexy ! Quote Link to comment Share on other sites More sharing options...
Dowly Posted December 20, 2012 Share Posted December 20, 2012 Very nice! Quote Link to comment Share on other sites More sharing options...
hullwykearlfc Posted December 20, 2012 Share Posted December 20, 2012 I like it Quote Link to comment Share on other sites More sharing options...
Gorzahg Posted December 20, 2012 Share Posted December 20, 2012 Because of what? Old one was only little more cold and more dark, but I not see significant changes wich can to make it shift from hate(such strong feeling) to nice, just strange. Because I found the old one to be ugly and too dark. And the new one looks likes it on a gigantic plasma screen in the command room. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 20, 2012 Share Posted December 20, 2012 The day-night cycle.. will it change as the year progresses or will it always be like that? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted December 20, 2012 Share Posted December 20, 2012 (edited) The day-night cycle.. will it change as the year progresses or will it always be like that? Inasmuch as it looks absolutely same as it was before(shadow sprite is just little more transparent) I think it will change as previous one did. Edited December 20, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
Skvid Posted December 20, 2012 Share Posted December 20, 2012 Awesome, it fits into the rest of the games artstyle perfectly! I also really like the color you picked for the water masses. Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 20, 2012 Share Posted December 20, 2012 zzz1010: I don't know what you are referring to? The old one is static straight edged sweeping across the map. This new one seems to try to simulate the tilted axis the earth spins around. If it is trying to accurately portray the axis tilt it should change over the year as night lenghtens on the notrthern hemisphere while it shortens on the southern. (and the other way around) I'm a bit bothered by the news report window. Is the window/font colour optimal? isn't red on black kind of hard/annoying to see? Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted December 20, 2012 Share Posted December 20, 2012 (edited) zzz1010: I don't know what you are referring to? The old one is static straight edged sweeping across the map. Maybe it's my bad english or I didn't understand something, but this is shade from current build and I didn't see any difference. (I change map brightness to be sure you clearly notice this) Not understand why do you think new one is behave differently. but the old UI screenshot Chris posted shows the straight edged version? =S I'm confused. It's not straight even at Chris screen, but there is some time when shade form is close to square. You can look in assets for sprites and fast forward couple month and you will see how all this work. Edited December 20, 2012 by zzz1010 Quote Link to comment Share on other sites More sharing options...
Giovanni Posted December 20, 2012 Share Posted December 20, 2012 (edited) zzz1010: I don't know what you are referring to? The old one is static straight edged sweeping across the map. This new one seems to try to simulate the tilted axis the earth spins around. If it is trying to accurately portray the axis tilt it should change over the year as night lenghtens on the notrthern hemisphere while it shortens on the southern. (and the other way around) What's exactly the last version you've been playing, Gorlom? This feature is in since v15! I've generated 36 lightmaps (can be found in assets/earth) using an alghoritm like the one described in this article. They are then changed by the game each 10 days. They are not 100% accurate TBH, because the model used to generate the images assumes the earth is a perfect sphere, while really it's an ellipsoid, but surely much more realistic than the flat one it was used before! Edited December 20, 2012 by Giovanni Quote Link to comment Share on other sites More sharing options...
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