rynait Posted January 11, 2013 Share Posted January 11, 2013 Hello, cant get the Creeper.7z file, says file is deleted on the rghost. I got the queen file. R Quote Link to comment Share on other sites More sharing options...
zzz1010 Posted January 11, 2013 Author Share Posted January 11, 2013 Files at rghost don't live long. If you think you need it you can take it here: http://www.mediafire.com/file/0jvqrnraj175731/creepers.7z Quote Link to comment Share on other sites More sharing options...
thothkins Posted January 11, 2013 Share Posted January 11, 2013 I'm going to have a go with laser equipped troops and a larger number of aliens this weekend. I'll report on the carnage. Shame I'm stuck with the vehicle though. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 13, 2014 Share Posted May 13, 2014 (edited) Sorry for posting a fairly newbie question (first post here) but how do I install this mod and put creepers in my game? Will it work in v21? Edit: I can't figure where in the assets folder the mod files should go, regardless of whether the mod is compatible with v21 or not. Perhaps the game has evolved since this mod was produced and the folder structure looks different now? I tried to "activate" through modding tools with no result at all. Edited May 14, 2014 by KevinHann Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 20, 2014 Share Posted May 20, 2014 Been some time now... Should I take it this mod is long dead and nobody is able to at least elaborate on the questions? Quote Link to comment Share on other sites More sharing options...
TT3 Posted June 12, 2014 Share Posted June 12, 2014 If I remember correctly, it's not about structure but need to spawn them somewhere. Originally it was quick battle maps with defined enemies, maps in the pack is not work with current game. To add them in game need to add them to some base or ufo crew list. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Share Posted June 12, 2014 Yes, figured that. Problem seems to be you can't just add new aliens, you would need to replace some of the existing enemies. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 12, 2014 Share Posted June 12, 2014 Yes, figured that. Problem seems to be you can't just add new aliens, you would need to replace some of the existing enemies. Not at all, you can include new AIs or Ranks. This work is tedius and quiet hard. If I had more time I put the pure mod for vanilla. I miss the queen expansion but... well I do my best. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Share Posted June 12, 2014 Not at all, you can include new AIs or Ranks. This work is tedius and quiet hard. If I had more time I put the pure mod for vanilla.I miss the queen expansion but... well I do my best. Don't know, I noticed you had to exclude several zombie variations to include the creeper pack in your mod. If it's possible and requires just a ton of drawing and coding effort then we could truly hope for a community produced expansion at some point rather than a big mod that converts a lot of the gameplay of the original. Especially if someone could figure a way to put in entirely new tilesets such as the jungle one. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 12, 2014 Share Posted June 12, 2014 Don't know, I noticed you had to exclude several zombie variations to include the creeper pack in your mod. If it's possible and requires just a ton of drawing and coding effort then we could truly hope for a community produced expansion at some point rather than a big mod that converts a lot of the gameplay of the original. Especially if someone could figure a way to put in entirely new tilesets such as the jungle one. I remove a lot of zombie diversity intentional, not because I need the space. In XNT mod the reapers are front line meat shield not a zombifier. Creepers dont need to be replace or take space from other current units. Its possible but take some time. With the work currently made for XNT its relative easy addecuate creepers for vanilla. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 12, 2014 Share Posted June 12, 2014 To be honest I found it amusing you'd opt for such a major change in one of the trademark creatures of the series, I'd be looking for a way to make them much more intimidating than in the vanilla game if I was in your shoes. Quote Link to comment Share on other sites More sharing options...
TT3 Posted June 12, 2014 Share Posted June 12, 2014 (edited) There "queen addon" file as it was, reupload of old archive. It's basically glitchy hidralisk-like, and the egg is just a joke. http://www.mediafire.com/download/td9r5axayok8kmp/creepers.7z http://www.mediafire.com/download/h7bjtz8m2s81omw/queen_addon.7z Edited June 12, 2014 by TT3 Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 12, 2014 Share Posted June 12, 2014 There "queen addon" file as it was, reupload of old archive. It's basically glitchy hidralisk-like, and the egg is just a joke. http://www.mediafire.com/download/td9r5axayok8kmp/creepers.7z http://www.mediafire.com/download/h7bjtz8m2s81omw/queen_addon.7z Thank you, let me see if I can release and update the pack as a gesture of gratitude for the hard work made in this mod. Quote Link to comment Share on other sites More sharing options...
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