Mox Posted June 7, 2013 Share Posted June 7, 2013 (edited) Not a bad idea but much too fiddly.I would like to see the ROLE icons displayed with the soldiers, though. Would be a good overview of the kind of squad you have on the craft. Very agreed. Yes, I'm looking at adding the soldier role icon on their portrait for the dropship screen. Without the final images for the soldier roles it's not really possible to try though. EDIT: Oh neat! That's what I get for not completely reading before replying. Why ipod? I can remember(the fist what comes to mind) simsity 2003(seven years before) has similar rounded design, and I sure something was earler but i can't remember You're quite right. Round vs Hard edges is somewhat of a cycle in games. Look at console hardware between competitors and generations, as an example. Edited June 7, 2013 by Mox Slow reader. Merging a post. Quote Link to comment Share on other sites More sharing options...
Mox Posted June 7, 2013 Share Posted June 7, 2013 No, that'd be full seventies. You never go full seventies. You don't buy that? Ask Sean Penn. If we went full seventies with our UI it'd look like this: http://www.synthmania.com/Famous%20Sounds/Images/Old_computer.jpg The game interface is meant to feel retro, not actually look like it is from 1980. We've gone for rounded edges on the UI as opposed to the hard corners we had on the earlier UI because they look better, even though rounded corners and sleek design is all post-iPod stuff. I'm not going to make my game look horrible just so it's historically accurate. Nor am I particularly keen to "attract fashion orientated players" to the game - I'm not sure they're our core audience. (rhetorical) May I just say that I think you're making the right decision here?. Also, in regards to scientist hair-style: they are working fairly long hours and living in underground facilities. That probably goes for most of the staff. Matching external fashions would be extremely short lived. Quote Link to comment Share on other sites More sharing options...
raidsoft Posted June 7, 2013 Share Posted June 7, 2013 I think it's shaping up very nice I was a bit sceptical about the approach when it was first mentioned but I think that the way it turned out was much better then I imagining it looking! Sure you could nitpick small details, always something more to do but I think that there's probably other areas that need the development time more then some fine polish that makes very little real difference in the end. Getting more and more excited to get through the game! (Been holding off from playing much during development as to not burn myself out before the game is finished so I can appreciate it fully then) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted June 7, 2013 Share Posted June 7, 2013 This thread is ancient. Quote Link to comment Share on other sites More sharing options...
Mox Posted June 7, 2013 Share Posted June 7, 2013 This thread is ancient. By which do you mean 40 years in the past? Quote Link to comment Share on other sites More sharing options...
Timmonsisold Posted June 8, 2013 Share Posted June 8, 2013 Wow impressed with this sexy stuff here.Good work!! Quote Link to comment Share on other sites More sharing options...
DonkSpirit Posted June 11, 2013 Share Posted June 11, 2013 I really like the new design, but I think the guy in the barracks screen looks a little odd. Where is his left arm? Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 11, 2013 Share Posted June 11, 2013 he had to quit the military when the enemy realised he was 'armless. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 11, 2013 Share Posted June 11, 2013 Well, mostly armless. Quote Link to comment Share on other sites More sharing options...
Korpah Posted June 11, 2013 Share Posted June 11, 2013 so when is this available? can't wait for an update Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 11, 2013 Share Posted June 11, 2013 Yeah it would be handy. Quote Link to comment Share on other sites More sharing options...
kaxi85 Posted June 12, 2013 Share Posted June 12, 2013 a bit darker would be cool - but it looks great in white! Love it! Quote Link to comment Share on other sites More sharing options...
relkin43 Posted June 18, 2013 Share Posted June 18, 2013 Very cool! Lets hope we get more letters for our classes Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 18, 2013 Share Posted June 18, 2013 Yeah it would be handy. didn't get the smilies it deserved. A round of applause would have been tougher considering... Quote Link to comment Share on other sites More sharing options...
jazzglands Posted June 19, 2013 Share Posted June 19, 2013 (edited) Is it just me, or should at least one of those people in the UI be a woman? No, it's just you who should be a woman. dohohoho Really though isn't the quartermaster a butch woman? Even if not, I guess I wouldn't mind seeing a woman in one of those screens. There can be female soldiers after all. Edit: I do have two questions about the new UI though. Some of the soldier stats have two bars: one light and one dark. What is that supposed to represent? Will it be possible to tell which soldiers aren't at full HP in the new UI? I couldn't see anything like that in the mockups, and it looks like the "personnel" screen has been eliminated and split up into the other screens. Edited June 19, 2013 by jazzglands Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 19, 2013 Share Posted June 19, 2013 The darker section is the base level, with the lighter section showing how much they've improved since being hired. Quote Link to comment Share on other sites More sharing options...
Harmor Posted June 25, 2013 Share Posted June 25, 2013 Liking this a lot - can't wait ^^ Quote Link to comment Share on other sites More sharing options...
RavenX Posted June 26, 2013 Share Posted June 26, 2013 Some feedback:Can we please have the black background windows back, or at least the option for it? All the white is kind of in your face. Is there a max capacity for each storage room? I still can't see it listed anywhere... Other than that: Looks great Agreed. The new art is Awesome, the color scheme...not so much. I liked the darker colors as they were easier on the eyes and fit the atmosphere of the game more IMO. Quote Link to comment Share on other sites More sharing options...
dajarvi Posted June 28, 2013 Share Posted June 28, 2013 Chris, the new ui looks interesting. I'm excited to try it in a build. I do suggest on the background art to not have focus on any one individual character. For example, the storeroom guy sitting at the desk, the scientist, the mechanic. It's too upfront, and I'm sure the visual will get boring rather quick. My suggestion is just to show a workshop or laboratory were men are at work, creating a distance in the visual. Also, are these background pictures going to look the same for every base, including the people portrayed inside them? Or does each base that get's established get there own set of background pictures? Quote Link to comment Share on other sites More sharing options...
dajarvi Posted June 28, 2013 Share Posted June 28, 2013 I really enjoyed the dark, serious tone the game has held. I really hope the artists retain that image. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 28, 2013 Share Posted June 28, 2013 alas, dajarvi it's slightly brighter personalised looking screens going forward. They do change as R&D progresses, but they won't vary from base to base. Honestly, imagine trying to bring a bit of optimism into a Xeno-Base Quote Link to comment Share on other sites More sharing options...
dajarvi Posted June 28, 2013 Share Posted June 28, 2013 Thothkins. I totally understand. Personally, I currently like the Steam builds backgrounds for research, barracks, research, and workshop. It's much more aesthetically satisfying to the game compared to what is presented for the next release. And no offense, the artist's rendition of a Xeno-Base is a little too cartoonish (I guess is my point), which is why I stated the dark and serious tones of its artwork predecessors. Quote Link to comment Share on other sites More sharing options...
thothkins Posted June 29, 2013 Share Posted June 29, 2013 I'd have to agree. It's an upgrade but it's lost some of the atmosphere in the process. Quote Link to comment Share on other sites More sharing options...
PRiME Posted August 26, 2013 Share Posted August 26, 2013 I like the design of it, the white colors make things easy to view however going from a DARK UI to LIGHT UI is going to take some adjusting. It would be nice if instead of white it had some texture to it, like paper which isn't pure white or something? Easy thing to adjust anyway once it comes out, photoshop can fix almost anything Quote Link to comment Share on other sites More sharing options...
amerelium Posted August 26, 2013 Share Posted August 26, 2013 ah, the whites are finally coming. Don't like 'em: The contrast drowns out all the other artwork. Aw well, nothing to be done about it... Quote Link to comment Share on other sites More sharing options...
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